Savage Asmythe

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Savage Worlds is a framework system from Pinnacle Entertainment. It is ideal for a lore heavy, narrative friendly world like Asmythe.

This setting book is organized in the same order as the core Savage Worlds Adventure Edition rule book.

Characters

Races

Humans

Elves

Dwarves

Other

Professions

Traits

Attributes

  • Agility
  • Smarts
  • Spirit
  • Strength
  • Vigor

Skills

Social Skills

  • Charm (spirit) - Persuasion, Diplomacy, Negotiation
  • Taunt (smarts) - Intimidation, Coercion
  • Deception (spirit) - Performance, Disguise
  • Concentration* (spirit) - Patience, Mental discipline

Knowledge Skills

  • Academics (smarts) - Reading, writing, arithmetic
  • Tactics (smarts) - Ambush, battle planning, siege warfare
  • Local Knowledge* (smarts) - Common Knowledge, Local History, Local Geography, etc.
  • Healing (smarts) - Identify ailments, craft and apply healing ointments, splints, etc.
  • Survival (smarts) - Navigation, Hunting and trapping, build camps and shelters
  • Deduction (smarts) - Investigation

Combat Skills

  • Melee (agility) - Hand-to-hand weapons
  • Pugilism* (agility) - Unarmed or improvised weapons
  • Archery (agility) - Ranged weapons

Physical Skills

  • Athletics* (strength) - Gross motor skills: Climb, Swim, Run, Jump
  • Stealth (agility) - Move silently, Hide,
  • Coordination (agility) - Fine motor skills: Acrobatics, legerdemain, pickpocketing, lockpicking

Common Skills

  • Perception* (smarts) - Notice
  • Profession (smarts) - Select a professional skill, such as cooking, sailing, driving, mercantile, blacksmithing, coopering, cobbling, etc.

Magic Skills

  • Arcane Magic (smarts) - Arcane Magic
  • Dream Magic (spirit) - Dream Magic
  • Nature Magic (spirit) - Elven dream magic
  • Artifact Magic (smarts) - Dwarven arcane magic

Hindrances

Edges

Equipment

Use equipment lists from Ars Magica

Adventure Packages

Magic

Dream Magic

Nature Magic

Arcane Magic

Artifact Magic