Orc is the most commonly encountered sub-race of goblinoids. The others are hobgoblin and goblin. Throughout this almanac the term "Orc" is used most often to mean the society of goblinoids. The orc sub-race is the one most likely to be encountered by other civilizations and the term used by them to refer to the goblinoid society as a whole.
Orcs are a cunning warlike race originally from the mountainous island of Cozak. They spread throughout Asmythe during the third era. Goblin society values the strongest and leaves the weakest to die.
The Orc race is composed of three sub-races: goblins, hobgoblins, and orcs. Hobgoblins are the smartest of the lot and are the leaders and warmongers. The orcs are the strongest, the brutes, warriors, and enforcers of society. Goblins are the weakest and by far the most numerous, they are the laborers and craftsmen.
Orcs prefer colder environments but will live and thrive anywhere.
Meat, whatever they can catch, and meaty vegetables like squash and potatoes.
Orcs tend to be mean, brutal, unforgiving, and vengeful. They don't mix well with "civilized" cultures and often come into conflict with their neighbors over who is food who should have control over crops and land.
Orcs are generally feared and hated by other races, more for their brutality and unpredictable nature than any physical, mental, or industrial aspect of their culture.
Hobgoblins have dark brown or black skin, rough angular features, black or white hair and fierce brown or black eyes.
Goblins are smaller than the rest of their ilk by several inches and tend to have lighter, greyer skin and hair.
Orcs are a bit taller than goblins and much wider and much more muscular; their skin and hair color fall somewhere between the goblins and hobgoblins.
Orcs prefer large, sharp, and pointy weapons. A typical orc raiding party consists of one or two hobgoblins, a dozen orcs, and several goblin dogs. The orcs and goblin dogs lead the charge wile the hobgoblins provide support and may take flanking positions, employ missile weapons, or otherwise attack from a position of advantage.
Orc society is strictly structured. At it's core it is a Kratocracy, rule by whoever can take and keep power, but it is always lead by a dominant hobgoblin or, rarely, a council of hobgoblins. Hobgoblin governors are usually female, with the males leading raids and planning the machines of war.
Orcs like to chew on their names, and have taken to adding outrageous honorifics to the end. Orc names are similar to Mongolian, Polish, and Turkish names.
Example: Kragmar the slayer of giant hordes and eater of human eyeballs.