Difference between revisions of "Gray Ghost"

From Asmythe
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Gray Ghost is a mini-setting about *dimension hopping time pirates* designed for fast episodic games without too much preparation. Imagine a mashup of [https://www.imdb.com/title/tt2015381/ Guardians of the Galaxy] and [https://www.imdb.com/title/tt0112167/ Sliders].
Gray Ghost is a mini-setting about *dimension hopping time pirates* designed for fast episodic games without too much preparation. Imagine a mashup of [https://www.imdb.com/title/tt2015381/ Guardians of the Galaxy] and [https://www.imdb.com/title/tt0112167/ Sliders].


The Gray Ghost is the name of the dimensional space ship. On the outside it is matt silver, pill shaped, and about 12ft tall and 25ft long. Inside is has enough space for eight crew including a shared bunk room, workshop, medical bay, bridge, and galley. The medical bay has two regeneration capsules that will fully heal and cure any creature in 48 hours. The crew has changed so many times over so many years that they no longer remember the origin of the ship and they don't fully understand how it works or how to pilot it. The ship itself is impervious to all external damage from any known source, but many internal systems can behave erratically from years of inexpert use. The ship also has internal gravity and can fly silently through any known fluid at sub-sonic speed and in space at super-luminal speeds.
The Gray Ghost is the name of the dimensional space ship. On the outside it is solid matt silver, pill shaped, and about 12ft tall and 25ft long. Inside is cramped but has enough space for eight crew including a shared bunk room, workshop, medical bay, bridge, and galley. The medical bay has two regeneration capsules that will fully heal and cure any creature in 48 hours. The crew has changed so many times over so many years that they no longer remember the origin of the ship and they don't fully understand how it works or how to pilot it. The ship itself is impervious to all external damage from any known source, but many internal systems can behave erratically from years of inexpert use. The ship also has internal gravity and can fly silently through any known fluid at sub-sonic speed and in space at super-luminal speeds.


Characters can be of any race and background and are more able than most of their race; they typically have a strong and well developed archetype. When creating a character players have a number of points they can allocate to any racial abilities, character traits, and powers. With so few limits the challenge for character creation is create a viable concept and turn it into a cohesive character.
Crew can be of any race and background and are more able than most of their race; they typically have a strong and well developed archetype. When creating a crew character players have a number of points they can allocate to any racial abilities, character traits, and powers. With so few limits the challenge for character creation is create a viable concept and turn it into a cohesive character.


* +2 total points from racial/ancestry abilities, edges, and hinderances from the core book, Fantasy Companion, and/or other expansions.
* +2 total points from racial/ancestry abilities, edges, and hinderances from the core book, Fantasy Companion, and/or other expansions.
* Standard character creation from the core book, including all edges and hinderances from any expansion content, excluding those deemed too over powered.
* Standard character creation from the core book, including all edges and hinderances from any expansion content, excluding those deemed inappropriate.
* 15 super power points, equivalent to Level 1 super heroes from the Super Powers Companion.
* 15 super power points, equivalent to Level 1 super heroes from the Super Powers Companion.


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* Although it is rarely an issue, food and supplies are not self-replicating in the Gray Ghost.
* Although it is rarely an issue, food and supplies are not self-replicating in the Gray Ghost.
* Physics are the same in every dimension and, excluding super-science and magic, action and reaction are predictable everywhere.
* Physics are the same in every dimension and, excluding super-science and magic, action and reaction are predictable everywhere.
* Death is death. When a character dies the player can choose to "replace" it with an existing crew member or new crew member they recruit during an adventure. Either way, the player is creating a new character.
* Death is death. When a character dies the player can choose to play with an existing crew member or new crew member they recruit during an adventure. Either way, the player is creating a new character.

Revision as of 14:46, 23 October 2023

Gray Ghost is a mini-setting about *dimension hopping time pirates* designed for fast episodic games without too much preparation. Imagine a mashup of Guardians of the Galaxy and Sliders.

The Gray Ghost is the name of the dimensional space ship. On the outside it is solid matt silver, pill shaped, and about 12ft tall and 25ft long. Inside is cramped but has enough space for eight crew including a shared bunk room, workshop, medical bay, bridge, and galley. The medical bay has two regeneration capsules that will fully heal and cure any creature in 48 hours. The crew has changed so many times over so many years that they no longer remember the origin of the ship and they don't fully understand how it works or how to pilot it. The ship itself is impervious to all external damage from any known source, but many internal systems can behave erratically from years of inexpert use. The ship also has internal gravity and can fly silently through any known fluid at sub-sonic speed and in space at super-luminal speeds.

Crew can be of any race and background and are more able than most of their race; they typically have a strong and well developed archetype. When creating a crew character players have a number of points they can allocate to any racial abilities, character traits, and powers. With so few limits the challenge for character creation is create a viable concept and turn it into a cohesive character.

  • +2 total points from racial/ancestry abilities, edges, and hinderances from the core book, Fantasy Companion, and/or other expansions.
  • Standard character creation from the core book, including all edges and hinderances from any expansion content, excluding those deemed inappropriate.
  • 15 super power points, equivalent to Level 1 super heroes from the Super Powers Companion.

Campaign Notes

  • Currency is different in each dimension. Some societies value gold, some don't. Wealth is all but meaningless in this setting.
  • Each dimension will react differently to strange looking characters. Some favorably, some with revulsion. And because each player character is unique some may have favorable reactions while other suffer. Don't assume humanoid bias.
  • Although it is rarely an issue, food and supplies are not self-replicating in the Gray Ghost.
  • Physics are the same in every dimension and, excluding super-science and magic, action and reaction are predictable everywhere.
  • Death is death. When a character dies the player can choose to play with an existing crew member or new crew member they recruit during an adventure. Either way, the player is creating a new character.