Difference between revisions of "Religions"

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==Introduction==
==Introduction==
Religions in Asmythe are based on real and physical beings with demonstrable power, the Primal Dagapesh, in eternal slumber whose dreams create reality. The dagapesh are beasts-like deities of mountainous size and immense magical power. Religious practice in Asmythe is based on the power of self and the development of physical and mental discipline.


Each of the dagapesh are associated with a set of emotions and manifest in the world through these emotions. Dragon priests gain power from the dagapesh when they experience these emotions.  
Deep in the Tempest Sea is an archipelago of craggy isles. These are the Dragon Isles and most of these are the heads, backs, and tails of the dagapesh, floating in eternal slumber for years uncountable. As the dagapash hibernate they dream of life on Asmythe and what they dream becomes real. They created Asmythe and they will destroy it.


Although the dagapesh are universal they tend to attract disciples of a particular race, nation, of disposition. The dagapesh themselves aren't particular about race or nation but the races and nations have culture that values specific dagapesh more than others. Each nation usually gives patronage to one of the six families of dagapesh, the "primal domain".  
All life is affected by the dreams of the dagapesh and we call this effect primal magic. The recognition and mastery of primal magic is the basis of religion among the sentient races of Asmythe. The elves honor all dagapesh equally and use their connection to the dreams in their druidic magic. Humans, being more egotistical by nature, have formed guilds and organizations around each of the dagapesh. Dwarves generally ignore the existence of the dagapesh.


==Primal Domains==
All creatures are affected by primal magic and some learn to influence it. Those who practice and develop physical and mental discipline find their connection to the dagapesh becomes more powerful.
The six families of dagapesh are aligned in three oppositions. Dagapesh and clerics of each primal domain are eternally in conflict with the dagapesh and clerics of the opposed primal domain. Only Acedia is neutral.


{| class="wikitable"
Each of the dagapesh are associated with a set of emotions and manifest in the world through these emotions. Dragon priests gain power from the dagapesh when they experience these emotions.  
|+Health vs. Pain
|-
!Health Domain!!Pain Domain
|-
|
* Eros
* Hotei
* Laetitia
||
* Nedolya
* Penthos
* Rus'Ker
|}


{| class="wikitable"
Although the dagapesh are universal they tend to attract disciples of a particular race, nation, of disposition. The dagapesh themselves aren't particular about race or nation but the races and nations have culture that values specific dagapesh more than others. Each nation usually gives patronage to one of the six dagapesh.
|+Wisdom vs. Ambition
|-
!Wisdom Domain!!Ambition Domain
|-
|
* Arwenna
* Vor
* Sirona
||
* Malu
* Zelos
* Irae
|}
 
{| class="wikitable"
|+Fate vs. Fanatic
|-
!Nature Domain!!Industry Domain
|-
|
* G'Kar
* Ankou
* Lyssa
||
* Sekhmet
* Erida
* Hybris
|}
 
===Health, Life Domain===
Characters following this domain promote health, welfare, and propagation of life. The health domain is associated with the afternoon hours between mid-day and dusk.
 
===Pain, Death Domain===
Characters following this domain inflict pain, kill, and destroy life. The pain domain is associated with the deep night, between midnight and dawn.
 
===Wisdom, Selfless Domain===
Characters following this domain put nature and the happiness of others above their own. They help all people, even those they don't agree with and expect no reward for their actions. The selfless domain is associated with the morning hours between dawn and mid-day.
 
===Ambition, Selfish Domain===
Characters following this domain strive to become the best person they can, the richest, smartest, strongest, and most powerful. They will gladly help others, when the reward outweighs the effort. The Selfish domain is associated with evening between dusk and midnight.
 
===Nature, Fate Domain===
Characters following this domain believe in the wholeness of the universe, and that individuals are pawns in the grand design. There are no coincidences and nothing is random. Followers of the fate domain "go with the flow" and will actively support and encourage the natural flow of the world. "Everything happens for a reason and we are not here to judge the way of the world."
The fate domain is associated with the dawn and the sunrise.
 
===Industry, Fanatic Domain===
Characters following this domain are dedicated to a single purpose at the expense of all else and, usually, the prosecution of those not aligned to the purpose. The specific purpose will vary greatly by but is always building or creating something "greater" than the clerics themselves. They seek to change the world into a design of their own choosing and nothing is more important than bringing about that change. The fanatic domain is associated with dusk and the setting sun.


==Dagapesh==
==Dagapesh==
The primal dagapesh are each infinitely powerful and also have a tendency toward specific aspects of thought and influence.
The six dagapesh are aligned in three oppositions. Dagapesh and clerics of each dagapesh are eternally in conflict with the clerics of the opposed dagapesh. Only Acedia is neutral.


{| class="wikitable sortable"
{| class="wikitable"
!Dagapesh!!Alignment!!Influence!!Color
|+ Opposed Dagapesh
|-
|Acedia||NN||''Apathy'',Boredom,Depression,Indifference||Gray
|-
|Ankou||CN||''Despair'',Anguish,Dread||Teal
|-
|Arwenna||LG||''Awe'',Wonder||White
|-
|Erida||CE||''Hatred'',Loathing,Rage,Fear||Red
|-
|Eros||CG||''Passion'',Arousal,Desire,Lust||Pink
|-
|G'Kar||LN||''Disappointment'',Annoyance,Frustration||Lime
|-
|Hotei||NG||''Happiness'',Contentment,Gratitude,Satisfaction||Green
|-
|Hybris||LN||''Boldness'',Fearlessness,Pride||Orange
|-
|Irae||LE||''Contempt'',Disgust,Pity||Brown
|-
|Laetitia||CG||''Joy'',Ecstasy,Euphoria,Pleasure||Yellow
|-
|Lyssa||CN||''Panic'',Anxiety,Hysteria,Worry||Violet
|-
|Malu||LE||''Shame'',Regret,Remorse,Embarrassment||Tan
|-
|Nedolya||NE||''Sadness'',Sorrow,Suffering||Blue
|-
|Penthos||NE||''Grief'',Guilt,Misery||Purple
|-
|Rus'Ker||CE||''Terror'',Shock,Surprise,Horror||Black
|-
|Sekhmet||NE||''Anger'',Angst,Hostility||Red
|-
|-
|Sirona||LG||''Love'',Affection,Hope||Yellow
| Nedolya - Joy
| Malu - Grief
|-
|-
|Vor||NG||''Curiosity'',Interest,Excitement||Silver
| Arwenna - Wisdom
|-
| Irae - Ambition
|Zelos||NN||''Envy'',Jealousy,Shyness,Loneliness||Green
|-
|-
| Sirona - Nature
| Ankou - Industry
|}
|}


===Acedia===
===Acedia - Apathy===
TN -- ''Apathy'',Boredom,Depression,Indifference
Acedia has few followers and no purpose to strive toward. Even though he is thought to be the most powerful of all dagapesh he is generally regarded as useless and uninteresting.  
 
Acedia is associated with total darkness, when both moons are dark and the emotions apathy, indifference, boredom, and depression.
Symbol
 
===Ankou===
CN -- ''Despair'',Anguish,Dread
 
Symbol
 
===Arwenna===
LG -- ''Awe'',Wonder
 
Arwenna represents the manifestation of magic and the Forge and a connection to the other realms. She is the highest and most pure realization of knowledge and magical prowess.
 
Symbol -- Arwenna's symbol is a twelve-point star-burst in gold and silver.
 
===Erida===
CE -- ''Hatred'',Loathing,Rage,Fear
 
Blackness, Darkness
 
===Eros===
CG -- ''Passion'',Arousal,Desire,Lust
 
Symbol
 
===G'Kar===
LN -- ''Disappointment'',Annoyance,Frustration
 
Symbol
 
===Hotei===
NG -- ''Happiness'',Contentment,Gratitude,Satisfaction
 
Symbol
 
===Hybris===
LN -- ''Boldness'',Fearlessness,Pride
 
Symbol
 
===Irae===
LE -- ''Contempt'',Disgust,Pity
 
Blue, Lightning
 
Symbol
 
===Laetitia===
CG -- ''Joy'',Ecstasy,Euphoria,Pleasure
 
Symbol
 
===Lyssa===
CN -- ''Panic'',Anxiety,Hysteria,Worry
 
Symbol
 
===Malu===
LE -- ''Shame'',Regret,Remorse,Embarrassment
 
Symbol
 
===Nedolya===
NE -- ''Sadness'',Sorrow,Suffering
 
Symbol --
 
===Penthos===
NE -- ''Grief'',Guilt,Loneliness,Misery
 
Penthos is also known as the dagapesh of hunger. Followers of Penthos eat dead people, the fresher the corpse the better.
 
Symbol -- Crossed bones with four stars around it.
 
===Rus'Ker===
CE -- ''Terror'',Shock,Surprise,Horror
 
Rus'Ker is often associated with death and dying, especially in a gruesome and unexpected way. Disciples of Rus'Ker also defile the dead and more than any other priests make use of undead minions.
 
Symbol -- Rus'Ker's followers identify themselves with the image of a cracked skull painted red on a black background, the eyes are starbursts of pure white.
 
===Sekhmet===
NE -- ''Anger'',Angst,Hostility
 
Symbol


===Sirona===
===Nedolya - Joy===
LG -- ''Love'',Affection,Hope
People following this domain promote joy, health, and propagation of life.
Nedolya is associated with the afternoon hours between mid-day and dusk and the emotions joy, passion, contentment, pleasure, satisfaction, and gratitude.


Symbol
===Malu - Grief===
People following this domain inflict pain, kill, and destroy life.
Malu is associated with the deep night, between midnight and dawn and the emotions grief, sorrow, suffering, guilt, misery, terror, surprise, and horror.
Malu's symbol is the image of a cracked skull painted red on a black background, the eyes are white starbursts.


===Vor===
===Arwenna - Wisdom===
NG -- ''Curiosity'',Interest,Excitement
Followers of Arwenna put the happiness of others above their own. They help all people, even those they don't agree with and expect no reward for their actions.
Arwenna is associated with the morning hours between dawn and mid-day and the emotions awe, curiosity, excitement, love, and hope.
Arwenna's symbol is a twelve-point star-burst in gold and silver.


Symbol
===Irae - Ambition===
Followers of Irae strive to become the best person they can, the richest, smartest, strongest, and most powerful. They will help others only when the reward outweighs the effort.
Irae is associated with evening between dusk and midnight and the emotions envy, remorse, jealousy, embarrassment, pity, contempt, and loneliness.
Irae's symbol is a crossed sword and lightning bolt on an azure background.


===Zelos===
===Sirona - Fate===
NN -- ''Envy'',Jealousy,Shyness
Clerics of Sirona believe in the determinism of the universe, and that individuals are pawns in the grand design. There are no coincidences and nothing is random. Followers of Sirona feel they are trapped in a world they can not change.
Sirona is associated with the dawn and the sunrise and the emotions anxiety, frustration, disappointment, despair, and dread.
Sirona's symbol is three crossed bones with three stars around it, yellow on a green background.


Symbol
===Ankou - Fanatic===
Clerics of Ankou are dedicated to changing the world. Each individual or small group has a single purpose or goal that they pursue at the expense of all else and they have little regard for those not aligned to their purpose. The specific purpose will vary from group to group by but is always something great and wold-changing.
Ankou is associated with dusk and the setting sun and the emotions pride, anger, boldness, hatred, and bravery.


==Elementals==
==Elementals==

Revision as of 15:24, 2 December 2022

Introduction

Deep in the Tempest Sea is an archipelago of craggy isles. These are the Dragon Isles and most of these are the heads, backs, and tails of the dagapesh, floating in eternal slumber for years uncountable. As the dagapash hibernate they dream of life on Asmythe and what they dream becomes real. They created Asmythe and they will destroy it.

All life is affected by the dreams of the dagapesh and we call this effect primal magic. The recognition and mastery of primal magic is the basis of religion among the sentient races of Asmythe. The elves honor all dagapesh equally and use their connection to the dreams in their druidic magic. Humans, being more egotistical by nature, have formed guilds and organizations around each of the dagapesh. Dwarves generally ignore the existence of the dagapesh.

All creatures are affected by primal magic and some learn to influence it. Those who practice and develop physical and mental discipline find their connection to the dagapesh becomes more powerful.

Each of the dagapesh are associated with a set of emotions and manifest in the world through these emotions. Dragon priests gain power from the dagapesh when they experience these emotions.

Although the dagapesh are universal they tend to attract disciples of a particular race, nation, of disposition. The dagapesh themselves aren't particular about race or nation but the races and nations have culture that values specific dagapesh more than others. Each nation usually gives patronage to one of the six dagapesh.

Dagapesh

The six dagapesh are aligned in three oppositions. Dagapesh and clerics of each dagapesh are eternally in conflict with the clerics of the opposed dagapesh. Only Acedia is neutral.

Opposed Dagapesh
Nedolya - Joy Malu - Grief
Arwenna - Wisdom Irae - Ambition
Sirona - Nature Ankou - Industry

Acedia - Apathy

Acedia has few followers and no purpose to strive toward. Even though he is thought to be the most powerful of all dagapesh he is generally regarded as useless and uninteresting. Acedia is associated with total darkness, when both moons are dark and the emotions apathy, indifference, boredom, and depression.

Nedolya - Joy

People following this domain promote joy, health, and propagation of life. Nedolya is associated with the afternoon hours between mid-day and dusk and the emotions joy, passion, contentment, pleasure, satisfaction, and gratitude.

Malu - Grief

People following this domain inflict pain, kill, and destroy life. Malu is associated with the deep night, between midnight and dawn and the emotions grief, sorrow, suffering, guilt, misery, terror, surprise, and horror. Malu's symbol is the image of a cracked skull painted red on a black background, the eyes are white starbursts.

Arwenna - Wisdom

Followers of Arwenna put the happiness of others above their own. They help all people, even those they don't agree with and expect no reward for their actions. Arwenna is associated with the morning hours between dawn and mid-day and the emotions awe, curiosity, excitement, love, and hope. Arwenna's symbol is a twelve-point star-burst in gold and silver.

Irae - Ambition

Followers of Irae strive to become the best person they can, the richest, smartest, strongest, and most powerful. They will help others only when the reward outweighs the effort. Irae is associated with evening between dusk and midnight and the emotions envy, remorse, jealousy, embarrassment, pity, contempt, and loneliness. Irae's symbol is a crossed sword and lightning bolt on an azure background.

Sirona - Fate

Clerics of Sirona believe in the determinism of the universe, and that individuals are pawns in the grand design. There are no coincidences and nothing is random. Followers of Sirona feel they are trapped in a world they can not change. Sirona is associated with the dawn and the sunrise and the emotions anxiety, frustration, disappointment, despair, and dread. Sirona's symbol is three crossed bones with three stars around it, yellow on a green background.

Ankou - Fanatic

Clerics of Ankou are dedicated to changing the world. Each individual or small group has a single purpose or goal that they pursue at the expense of all else and they have little regard for those not aligned to their purpose. The specific purpose will vary from group to group by but is always something great and wold-changing. Ankou is associated with dusk and the setting sun and the emotions pride, anger, boldness, hatred, and bravery.

Elementals

See also: Cosmology

An elemental is any create from any plane other than Asmythe. Usually Dragon Priests don't have the power to summon elementals, except from some conceptual planes. But since most elementals are sentient they can be affected by primal magic.