Enchanting

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This page describes how to create long lasting magical effects such as imbuing, enchanting, performing rituals, brewing potions, and creating artifacts. These can be done with either arcane or primal magic and work in similar ways.

Imbuing

[These rules are adapted from Wizards and Mystics page 14.]

Imbuing is the process of temporarily storing a magic effect in an inanimate object. These are commonly known as scrolls and potions, but may be made of any object such as an arrow, tea kettle, or carven figure.

The process takes about an hour and works like any other spell test; all spell effects and options are chosen when the object is imbued and a critical failure does not destroy previously imbued objects. The spell is now stored within the object and can be activated instantly at any time, with a gesture or command word. Anybody who knows how to activate the imbued object can do so, even if they have no magical ability themselves.

The magician's power point reserve is reduced by the amount used to imbue the object and do not regenerate until the imbued object is used. An imbued item deteriorates slowly as it is consumed by the magic within it. After a number of weeks equal to the number of power points used to create the object it crumbles and the power points can be regenerated by the magician. A magician may also disenchant the object if they are touching it.

Enchanting

Enchanting works like imbuing but the object may be used multiple times. When an enchanted object is created the magician decides how many "charges" the item has and adds that many power points to the enchantment. For example, if a Wand of fire bolts was created it might need 6 power points (1 for bolt and 1 for each of 5 charges). As with Imbuing these power points are reserved by the enchanted object and don't regenerate.

An enchanted object deteriorates after a number of months equal to the power points used to create it. When it crumbles the power points can be regenerated. A magician may also disenchant the object if they are touching it.

Artifacts

Artifacts are enchanted objects that can regenerate their power points. Artifacts follow the Arcane Devices rules described on page 153 of Savage Worlds Adventure Edition. Artifacts deteriorate slowly, losing one power point per year until they crumble. Artifacts usually regenerate power points at a rate of one per hour.

Dwarven Alchemy

Elven Ceremonies