Uninspired Feats
From Asmythe
This list of uninspired quirks and feats includes is best used as inspiration for character quirks and feats. Use this list for ideas and enhance that idea into a descriptive trait, with a verb, adjective, and situation.
Quirks
- Clumsy
- Sickly
- Arrogant
- Near sighted
- Unlucky
- Talkative
- Honorable
- Bloodthirsty
- Curious
- Reckless
- Cautious
- Clueless
- Delusional
- Weakling / Lazy / Unathletic
- Skeptical
- Greedy
- Obsessed
- Addicted
- Elder / Youth
- Hunted
- Illiterate
- Timid
- Obligation / Vow
- Loyal
- Mutilated
- Phobia
- From far away
- Pacifist
- Shameful or dangerous secret
- Stubborn
- Thin skinned
Martial Feats
- Ambidextrous
- Constant Vigilance
- Beserk
- Charge ahead
- Brave
- Brawny
- Fleet-footed
- Shield block
- Lightning fast parry
- Brawler
- Alertness
- Counterattack
- Deadeye with {range weapon}
- Uncanny dodge
- Iron Jaw
- Scrappy Fighter (improvised weapon fighting)
- Martial artist
- Mighty blow / penetrating strike
- Trademark weapon
- Holy warrior
- Bodyguard / Protector
- Concentration
- Channel Ki
- Point-blank shot
- Dual weapon fighting
Social Feats
- Born into an aristocratic family
- Attractive
- Smooth talker
- Famous
- Math genius
- Nerves of steel
- Natural leader
- Tactician
- Inspiring/feared leader
- Humiliate or Provoke others
- Friends for life
- Rabble-rouser
- Connections with {guild}
- Streetwise
- Iron will
- Sidekick
- Artisan
- Cultured
- Negotiator / Diplomat
- Deceitful
Miscellaneous and Wild Magic Feats
- Speak with animals
- Resist poison and disease
- "The cold never bothered me anyway"
- Resist magical effects
- Lucky
- Fast healing
- Escape artist
- Trackless tracker
- Acrobat
- Wilderness survival
- "Crouching tiger, hidden dragon"
- Investigative intuition
- "The spark" (create preposterous contraptions)
- Beast bond / animal familiar
- Danger sense
- Scavenger
- Chirurgeon (gifted healer)
- Disguise
- Arcane Strike
- Deft Hands
- Wind/Stone Stance
- Endurance
Arcane Magic
Arcane magic feats are always about creating or manipulating elemental energy. Each feat has three parts and are described in the section on Arcane Magic
Primal Magic
- Protection from {thing}
- Telepathy / Empathy / Mind link
- Command
- Friendship
- Calm
- Enrage
- Heal / hurt
- Boost {ability}
- Blind / hobble
- Confuse
- Detect Life
- Read emotion / intention
- Dispel primal magic
- Read destiny
- Rapid growth / shrink
- Wither / Kill
- Instill panic
- Mind wipe
- Shape change
- Sleep
- Purify
- Call {animal}