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Religions in Asmythe are based on real and physical beings with demonstrable power, the Elder Dragons, in eternal slumber whose dreams create reality. Religious practice in Asmythe is based on the power of self and the development of physical and mental discipline.

Each of the Elder Dragons, commonly known as Eldragon, are associated with a set of emotions and manifest in the world through these emotions. Dragon priests gain power from the Elder Dragons when they experience these emotions.

The Eldragon manifestations are ethereal and shapeless; they have no physical form or ego of their own. Yet through the thoughts and actions of the Dragon Priests they have acquired physical appearances. These physical metaphors vary as greatly as the Elder Dragons themselves; some are human or humanoid, some are animal, some are elemental, and most are a combination of each. The priests don't agree if these manifestations are facets of the Elder Dragons themselves, or apparitions created by the minds of the priest attempting to understand the ineffable.

Although Elder Dragons are universal they tend to attract disciples of a particular race, nation, of disposition. The Elder Dragons themselves aren't particular about race or nation but the races and nations are particular about their Elder Dragons. Each nation usually gives patronage to one of the six families of Dragon, the "dragon domain". These dragon domain are, in turn, aligned against each other.


The six families of Eldragons are aligned in three oppositions. Elder Dragons and clerics of each dragon domain are eternally in conflict with the Elder Dragons and clerics of the opposed dragon domain. Only Acedia is neutral.

Health vs. Pain
Health Domain Pain Domain
  • Eros
  • Hotei
  • Laetitia
  • Nedolya
  • Penthos
  • Rus'Ker
Wisdom vs. Ambition
Wisdom Domain Ambition Domain
  • Arwenna
  • Vor
  • Sirona
  • Malu
  • Zelos
  • Irae
Fate vs. Fanatic
Nature Domain Industry Domain
  • G'Kar
  • Ankou
  • Lyssa
  • Sekhmet
  • Erida
  • Hybris

Health, Life Domain

Characters following this domain promote health, welfare, and propagation of life. The health domain is associated with the afternoon hours between mid-day and dusk.

Pain, Death Domain

Characters following this domain inflict pain, kill, and destroy life. The pain domain is associated with the deep night, between midnight and dawn.

Wisdom, Selfless Domain

Characters following this domain put nature and the happiness of others above their own. They help all people, even those they don't agree with and expect no reward for their actions. The selfless domain is associated with the morning hours between dawn and mid-day.

Ambition, Selfish Domain

Characters following this domain strive to become the best person they can, the richest, smartest, strongest, and most powerful. They will gladly help others, when the reward outweighs the effort. The Selfish domain is associated with evening between dusk and midnight.

Nature, Fate Domain

Characters following this domain believe in the wholeness of the universe, and that individuals are pawns in the grand design. There are no coincidences and nothing is random. Followers of the fate domain "go with the flow" and will actively support and encourage the natural flow of the world. "Everything happens for a reason and we are not here to judge the way of the dragons." The fate domain is associated with the dawn and the sunrise.

Industry, Fanatic Domain

Characters following this domain are dedicated to a single purpose at the expense of all else and, usually, the prosecution of those not aligned to the purpose. The specific purpose will vary greatly by but is always building or creating something "greater" than the clerics themselves. They seek to change the world into a design of their own choosing and nothing is more important than bringing about that change. The fanatic domain is associated with dusk and the setting sun.

Elder Dragons

The elder dragons are each infinitely powerful and also have a tendency toward specific aspects of thought and influence.

Dragon Alignment Influence Color
Acedia NN Apathy,Boredom,Depression,Indifference Gray
Ankou CN Despair,Anguish,Dread Teal
Arwenna LG Awe,Wonder White
Erida CE Hatred,Loathing,Rage,Fear Red
Eros CG Passion,Arousal,Desire,Lust Pink
G'Kar LN Disappointment,Annoyance,Frustration Lime
Hotei NG Happiness,Contentment,Gratitude,Satisfaction Green
Hybris LN Boldness,Fearlessness,Pride Orange
Irae LE Contempt,Disgust,Pity Brown
Laetitia CG Joy,Ecstasy,Euphoria,Pleasure Yellow
Lyssa CN Panic,Anxiety,Hysteria,Worry Violet
Malu LE Shame,Regret,Remorse,Embarrassment Tan
Nedolya NE Sadness,Sorrow,Suffering Blue
Penthos NE Grief,Guilt,Misery Purple
Rus'Ker CE Terror,Shock,Surprise,Horror Black
Sekhmet NE Anger,Angst,Hostility Red
Sirona LG Love,Affection,Hope Yellow
Vor NG Curiosity,Interest,Excitement Silver
Zelos NN Envy,Jealousy,Shyness,Loneliness Green


TN -- Apathy,Boredom,Depression,Indifference



CN -- Despair,Anguish,Dread



LG -- Awe,Wonder

Arwenna represents the manifestation of magic and the Forge and a connection to the other realms. She is the highest and most pure realization of knowledge and magical prowess.

Symbol -- Arwenna's symbol is a twelve-point star-burst in gold and silver.


CE -- Hatred,Loathing,Rage,Fear

Blackness, Darkness


CG -- Passion,Arousal,Desire,Lust



LN -- Disappointment,Annoyance,Frustration



NG -- Happiness,Contentment,Gratitude,Satisfaction



LN -- Boldness,Fearlessness,Pride



LE -- Contempt,Disgust,Pity

Blue, Lightning



CG -- Joy,Ecstasy,Euphoria,Pleasure



CN -- Panic,Anxiety,Hysteria,Worry



LE -- Shame,Regret,Remorse,Embarrassment



NE -- Sadness,Sorrow,Suffering

Symbol --


NE -- Grief,Guilt,Loneliness,Misery

Penthos is also known as the dragon of hunger. Followers of Penthos eat dead people, the fresher the corpse the better.

Symbol -- Crossed bones with four stars around it.


CE -- Terror,Shock,Surprise,Horror

Rus'Ker is often associated with death and dying, especially in a gruesome and unexpected way. Disciples of Rus'Ker also defile the dead and more than any other priests make use of undead minions.

Symbol -- Rus'Ker's followers identify themselves with the image of a cracked skull painted red on a black background, the eyes are starbursts of pure white.


NE -- Anger,Angst,Hostility



LG -- Love,Affection,Hope



NG -- Curiosity,Interest,Excitement



NN -- Envy,Jealousy,Shyness



See also: Cosmology

An elemental is any create from any plane other than Asmythe. Usually Dragon Priests don't have the power to summon elementals, except from some conceptual planes. But since most elementals are sentient they can be affected by dragon magic.