Difference between revisions of "Religions"

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==Introduction==
==Religions of Asmythe==
Religions in Asmythe are not abstract as they are on Earth, but physical beings with demonstrable power, Elder Dragons, in eternal slumber whose dreams create reality. Asmythe also has real beings, Ilthids and outsiders, of immense power that appear to be gods.


Religious practice in Asmythe is based on the power of self and the development of physical and mental discipline.  
Deep in the Tempest Sea is an archipelago of craggy isles. These are the Dragon Isles and most of these are the heads, backs, and tails of the dagapesh, floating in eternal slumber for years uncountable. As the dagapash hibernate they dream of life on Asmythe and what they dream becomes real. They created Asmythe and they will destroy it.


Each of the Elder Dragons is associated with a set of emotions and manifest in the world through these emotions. Dragon Priests claim to gain power from the Elder Dragons when they experience these emotions.  
All life is affected by the dreams of the dagapesh and we call this effect primal magic. The recognition and mastery of primal magic is the basis of religion among the sentient races of Asmythe. The elves honor all dagapesh equally and use their connection to the dreams in their druidic magic. Humans, being more egotistical by nature, have formed guilds and organizations around each of the dagapesh. Dwarves generally ignore the existence of the dagapesh.


The Elder Dragon manifestations are ethereal and shapeless; they have no physical form or ego of their own. Yet through the thoughts and actions of the Dragon Priests they have acquired physical appearances. These physical metaphors vary as greatly as the Elder Dragons themselves; some are human or humanoid, some are animal, some are elemental, and most are a combination of each. The priests don't agree if these manifestations are facets of the Elder Dragons themselves, or apparitions created by the minds of the priest attempting to understand the ineffable.
All creatures are affected by primal magic and some learn to influence it. Those who practice and develop physical and mental discipline find their connection to the dagapesh becomes more powerful.


Although Elder Dragons are universal they tend to attract disciples of a particular race, nation, of disposition. The Elder Dragons themselves aren't particular about race or nation but the races and nations are particular about their Elder Dragons. Each nation usually gives patronage to one of the six families of Dragon, the "cosmos". These cosmos are, in turn, aligned against each other.
Each of the dagapesh are associated with a set of sounds and emotions and manifest in the world through these. Divas gain power from the dagapesh when they experience these emotions and use music to create emotion. Each dagapesh has a musical instrument used to mimic their sound.


==Cosmos==
Although the dagapesh are universal they tend to attract disciples of a particular race, nation, of disposition. The dagapesh themselves do not notice races and nations, as you don't notice the bacteria that lives on your skin and in your gut.
The six families of Elder Dragons, the Cosmos, are aligned in three oppositions. Elder Dragons and clerics of each cosmos are eternally in conflict with the Elder Dragons and clerics of the opposed cosmos. Only Acedia is neutral.


{| class="wikitable"
==Factions==
|+Health vs. Pain
|-
!Health Cosmos!!Pain Cosmos
|-
|
* Eros
* Hotei
* Laetitia
||
* Nedolya
* Penthos
* Rus'Ker
|}


{| class="wikitable"
===The Eye of Sol===
|+Selfless vs. Selfish
|-
!Selfless Cosmos!!Selfish Cosmos
|-
|
* Arwenna
* Vor
* Sirona
||
* Malu
* Zelos
* Irae
|}


{| class="wikitable"
[[The Song of Sol]] is an order of diplomats within the Armada empire and a school for all who use primal magic. Follow the link for more details.
|+Fate vs. Fanatic
|-
!Fate Cosmos!!Fanatic Cosmos
|-
|
* G'Kar
* Ankou
* Lyssa
||
* Sekhmet
* Erida
* Hybris
|}


===Health Cosmos===
===Druids===
Characters following this cosmos promote health, welfare, and propagation of life.


===Pain Cosmos===
Sylvani druids protect and nurture the natural, living land of Asmythe.
Characters following this cosmos inflict pain, kill, and destroy life.


===Selfless Cosmos===
===Alchemists===
Characters following this cosmos put nature and the happiness of others above their own. They help all people, even those they don't agree with and expect no reward for their actions. Followers of the selfless cosmos are often teachers, public servants, and such.


===Selfish Cosmos===
Delver alchemists create tools and machines for delver cities.
Characters following this cosmos strive to become the best person they can, the richest, smartest, strongest, and most powerful. They will gladly help others, when the reward outweighs the effort.


===Fate Cosmos===
==Dagapesh==
Characters following this cosmos believe in the one-ness of the universe, and that individuals have but a small part to play in the whole. There are no coincidences and nothing is random. Followers of the fate cosmos "go with the flow" and will actively support and encourage the natural flow of the world. "A river should not be stopped, but if a rock blocks the path then fate has chosen for it to change direction."
The six dagapesh are aligned in three oppositions. Dagapesh and clerics of each dagapesh that are opposed are usually not openly hostile toward toward each other, as light and shadow coexist as opposites. Only Acedia is neutral.


===Fanatic Cosmos===
{| class="wikitable"
Characters following this cosmos are dedicated to a single purpose at the expense of all else and, usually, the prosecution of those not aligned to the purpose. The specific purpose will vary greatly by but is always something "greater" than the clerics themselves.
|+ Opposed Dagapesh
 
==Elder Dragons==
The elder dragons are each infinitely powerful and also have a tendency toward specific aspects of thought and influence.
 
{| class="wikitable sortable"
!Dragon!!Alignment!!Influence!!Color
|-
|Acedia||NN||''Apathy'',Boredom,Depression,Indifference||Gray
|-
|Ankou||CN||''Despair'',Anguish,Dread||Teal
|-
|Arwenna||LG||''Awe'',Wonder||White
|-
|-
|Erida||CE||''Hatred'',Loathing,Rage,Fear||Red
| Nedolya - Joy
| vs
| Malu - Grief
|-
|-
|Eros||CG||''Passion'',Arousal,Desire,Lust||Pink
| Arwenna - Wisdom
|-
| vs
|G'Kar||LN||''Disappointment'',Annoyance,Frustration||Lime
| Irae - Ambition
|-
|Hotei||NG||''Happiness'',Contentment,Gratitude,Satisfaction||Green
|-
|Hybris||LN||''Boldness'',Fearlessness,Pride||Orange
|-
|Irae||LE||''Contempt'',Disgust,Pity||Brown
|-
|Laetitia||CG||''Joy'',Ecstasy,Euphoria,Pleasure||Yellow
|-
|Lyssa||CN||''Panic'',Anxiety,Hysteria,Worry||Violet
|-
|Malu||LE||''Shame'',Regret,Remorse,Embarrassment|Tan
|-
|Nedolya||NE||''Sadness'',Sorrow,Suffering||Blue
|-
|Penthos||NE||''Grief'',Guilt,Misery||Purple
|-
|Rus'Ker||CE||''Terror'',Shock,Surprise,Horror||Black
|-
|Sekhmet||NE||''Anger'',Angst,Hostility||Red
|-
|Sirona||LG||''Love'',Affection,Hope||Yellow
|-
|Vor||NG||''Curiosity'',Interest,Excitement||Silver
|-
|Zelos||NN||''Envy'',Jealousy,Shyness,Loneliness||Green
|-
|-
| Sirona - Fate
| vs
| Ankou - Fanatic
|}
|}


===Acedia===
''Apathy'',Boredom,Depression,Indifference
True Neutral,
Symbol
===Ankou===
CN -- ''Despair'',Anguish,Dread
Symbol
===Arwenna===
LG -- ''Awe'',Wonder
Arwenna represents the manifestation of magic and the Forge and a connection to the other realms. She is the highest and most pure realization of knowledge and magical prowess.
Symbol -- Arwenna's symbol is a twelve-point star-burst in gold and silver.
===Erida===
''Hatred'',Loathing,Rage,Fear
Chaotic Evil, Black, Darkness
===Eros===
CG -- ''Passion'',Arousal,Desire,Lust
Symbol
===G'Kar===
LN -- ''Disappointment'',Annoyance,Frustration
Symbol
===Hotei===
NG -- ''Happiness'',Contentment,Gratitude,Satisfaction
Symbol
===Hybris===
LN -- ''Boldness'',Fearlessness,Pride
Symbol
===Irae===
''Contempt'',Disgust,Pity
Lawful Evil, Blue, Lihtning
Symbol
===Laetitia===
CG -- ''Joy'',Ecstasy,Euphoria,Pleasure
Symbol
===Lyssa===
CN -- ''Panic'',Anxiety,Hysteria,Worry
Symbol
===Malu===
LE -- ''Shame'',Regret,Remorse,Embarrassment
Symbol
===Nedolya===
NE -- ''Sadness'',Sorrow,Suffering
Symbol --
===Penthos===
NE -- ''Grief'',Guilt,Loneliness,Misery
Symbol
===Rus'Ker===
CE -- ''Terror'',Shock,Surprise,Horror
Rus'Ker is often associated with death and dying, especially in a gruesome and unexpected way. Disciples of Rus'Ker also defile the dead and more than any other priests make use of undead minions.
Symbol -- Rus'Ker's followers identify themselves with the image of a cracked skull painted red on a black background, the eyes are starbursts of pure white.
===Sekhmet===
NE -- ''Anger'',Angst,Hostility
Symbol


===Sirona===
LG -- ''Love'',Affection,Hope


Symbol
===Acedia - Apathy===
Acedia has few followers and no purpose to strive toward. Even though he is thought to be the most powerful of all dagapesh he is generally regarded as useless and uninteresting.
Acedia is associated with total darkness and blinding light and the emotions apathy, indifference, boredom, and depression.
Instrument: Bagpipes


===Vor===
===Nedolya - Joy===
NG -- ''Curiosity'',Interest,Excitement
People following this dagapesh promote joy, health, and propagation of life.
Nedolya is associated with the afternoon hours between mid-day and dusk and the emotions joy, passion, contentment, pleasure, satisfaction, and gratitude.
Instrument: Lyre


Symbol
===Malu - Grief===
People following this dagapesh inflict pain, kill, and destroy life.
Malu is associated with the deep night, between midnight and dawn and the emotions grief, sorrow, suffering, guilt, misery, terror, surprise, and horror.
Malu's symbol is the image of a circle, pierced by a white lightning bolt and painted red on a black background.
Instrument: Drums


===Zelos===
===Arwenna - Wisdom===
NN -- ''Envy'',Jealousy,Shyness
Followers of Arwenna put the happiness of others above their own. They help all people, even those they don't agree with and expect no reward for their actions.
Arwenna is associated with the morning hours between dawn and mid-day and the emotions awe, curiosity, excitement, love, and hope.
Arwenna's symbol is a twelve-point star-burst in gold and silver.
Instrument: Xylophone


Symbol
===Irae - Ambition===
Followers of Irae strive to become the best person they can, the richest, smartest, strongest, and most powerful. They will help others when the reward outweighs the effort.
Irae is associated with evening between dusk and midnight and the emotions envy, remorse, jealousy, embarrassment, pity, contempt, and loneliness.
Irae's symbol is a crossed sword and lightning bolt on an azure background.
Instrument: Trumpet


==Outsiders==
===Sirona - Fate===
See also: [[Almanac#Cosmology|Cosmology]]
Clerics of Sirona believe in the determinism of the universe, and that individuals are pawns in the grand design. There are no coincidences and nothing is random. Followers of Sirona believe that all creatures have a pre-determined destiny that they can not know or change.
Sirona is associated with dusk and the setting sun and the emotions anxiety, frustration, disappointment, despair, and dread.
Sirona's symbol is three crossed bones with three stars around it, yellow on a green background.
Instrument: Lute


An outsider is any create from any plane other than Asmythe. Usually Dragon Priests don't have the power to summon outsiders, except from some conceptual planes. But since most outsiders are sentient they can be affected by dream magic.
===Ankou - Fanatic===
Clerics of Ankou are dedicated to changing the world. Each individual or small group has a single purpose or goal that they pursue at all cost and they have little regard for those not willing to help them fulfill their purpose. The specific purpose will vary by group and individual but is always something momentous and world-changing.
Ankou is associated with dawn and sunrise and the emotions pride, anger, boldness, hatred, and bravery.
Instrument: Flute

Latest revision as of 10:13, 12 October 2023

Religions of Asmythe

Deep in the Tempest Sea is an archipelago of craggy isles. These are the Dragon Isles and most of these are the heads, backs, and tails of the dagapesh, floating in eternal slumber for years uncountable. As the dagapash hibernate they dream of life on Asmythe and what they dream becomes real. They created Asmythe and they will destroy it.

All life is affected by the dreams of the dagapesh and we call this effect primal magic. The recognition and mastery of primal magic is the basis of religion among the sentient races of Asmythe. The elves honor all dagapesh equally and use their connection to the dreams in their druidic magic. Humans, being more egotistical by nature, have formed guilds and organizations around each of the dagapesh. Dwarves generally ignore the existence of the dagapesh.

All creatures are affected by primal magic and some learn to influence it. Those who practice and develop physical and mental discipline find their connection to the dagapesh becomes more powerful.

Each of the dagapesh are associated with a set of sounds and emotions and manifest in the world through these. Divas gain power from the dagapesh when they experience these emotions and use music to create emotion. Each dagapesh has a musical instrument used to mimic their sound.

Although the dagapesh are universal they tend to attract disciples of a particular race, nation, of disposition. The dagapesh themselves do not notice races and nations, as you don't notice the bacteria that lives on your skin and in your gut.

Factions

The Eye of Sol

The Song of Sol is an order of diplomats within the Armada empire and a school for all who use primal magic. Follow the link for more details.

Druids

Sylvani druids protect and nurture the natural, living land of Asmythe.

Alchemists

Delver alchemists create tools and machines for delver cities.

Dagapesh

The six dagapesh are aligned in three oppositions. Dagapesh and clerics of each dagapesh that are opposed are usually not openly hostile toward toward each other, as light and shadow coexist as opposites. Only Acedia is neutral.

Opposed Dagapesh
Nedolya - Joy vs Malu - Grief
Arwenna - Wisdom vs Irae - Ambition
Sirona - Fate vs Ankou - Fanatic


Acedia - Apathy

Acedia has few followers and no purpose to strive toward. Even though he is thought to be the most powerful of all dagapesh he is generally regarded as useless and uninteresting. Acedia is associated with total darkness and blinding light and the emotions apathy, indifference, boredom, and depression. Instrument: Bagpipes

Nedolya - Joy

People following this dagapesh promote joy, health, and propagation of life. Nedolya is associated with the afternoon hours between mid-day and dusk and the emotions joy, passion, contentment, pleasure, satisfaction, and gratitude. Instrument: Lyre

Malu - Grief

People following this dagapesh inflict pain, kill, and destroy life. Malu is associated with the deep night, between midnight and dawn and the emotions grief, sorrow, suffering, guilt, misery, terror, surprise, and horror. Malu's symbol is the image of a circle, pierced by a white lightning bolt and painted red on a black background. Instrument: Drums

Arwenna - Wisdom

Followers of Arwenna put the happiness of others above their own. They help all people, even those they don't agree with and expect no reward for their actions. Arwenna is associated with the morning hours between dawn and mid-day and the emotions awe, curiosity, excitement, love, and hope. Arwenna's symbol is a twelve-point star-burst in gold and silver. Instrument: Xylophone

Irae - Ambition

Followers of Irae strive to become the best person they can, the richest, smartest, strongest, and most powerful. They will help others when the reward outweighs the effort. Irae is associated with evening between dusk and midnight and the emotions envy, remorse, jealousy, embarrassment, pity, contempt, and loneliness. Irae's symbol is a crossed sword and lightning bolt on an azure background. Instrument: Trumpet

Sirona - Fate

Clerics of Sirona believe in the determinism of the universe, and that individuals are pawns in the grand design. There are no coincidences and nothing is random. Followers of Sirona believe that all creatures have a pre-determined destiny that they can not know or change. Sirona is associated with dusk and the setting sun and the emotions anxiety, frustration, disappointment, despair, and dread. Sirona's symbol is three crossed bones with three stars around it, yellow on a green background. Instrument: Lute

Ankou - Fanatic

Clerics of Ankou are dedicated to changing the world. Each individual or small group has a single purpose or goal that they pursue at all cost and they have little regard for those not willing to help them fulfill their purpose. The specific purpose will vary by group and individual but is always something momentous and world-changing. Ankou is associated with dawn and sunrise and the emotions pride, anger, boldness, hatred, and bravery. Instrument: Flute