Supernatural Powers, "Magic", have two different sources in Asmythe and they those source manifest are very different.
The Elder Dragons sleep and dream and those dreams can affect the world. Some people have dedicated themselves and learned to become part of those dreams and through the dreams of the Elder Dragons affect the world.
Dragon Magic is the magic of life and mind, of thought and living things. It can not affect non-living things directly. Humans and Hobgoblins who have mastered the ability to walk in the dreams of dragons find they can affect the emotions of others and even cripple or heal other people.
Elven "Druid" Magic
The elves that have mastered Dragon magic have a mastery of nature. Elven priests are able to affect how plants grow and talk to animals.
The Ilthids were masters of the planes, able to summon energy and outsiders from the expansive Cosmology of Asmythe. Some people have dedicated themselves to learning the language of the Ilthids and though the symbols and structures of that language summon energy and outsiders into Asmythe.
Ilthid magic is the magic of energy, and of outsiders. It can not affect living things directly. Humans and Hobgoblins who have mastered this power can summon bolts of lightning, forge outsiders to animate objects, and even create portals between places.
Note: In the cosmology of Asmythe there are conceptual planes of thought and emotion. Through Ilthid magic it is possible to summon a Fear Elemental, or a ball of Blistfullness; but it is not possible to instill those emotions directly into another living things, as it is in Dragon Magic.
Dwarven "Artificer" Magic
The dwarves that have master Ilthid magic are able to empower and animate their machines.
Note: For examples of dwarven magic read Girl Genius.
Dragon Magic can only directly affect living things. It can not affect non-living things.
Ilthid Magic can only summon energy and outsiders. It can not directly affect anything in Asmythe.