Difference between revisions of "Empire"

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==The Empire==
==The Armada Empire==
The Empire is a loose federation of relatively small human kindgoms and city-states throughout Asmythe. Generally speaking, all human civilizations on Asmythe are part of The Empire and each is also fairly independent. Groups of humans outside the empire are pirate gangs, rogue nations, bandit tribes and such.
The Armada Empire is a federation of relatively small human kindgoms and city-states throughout Asmythe. All civilized human settlements on Asmythe are part of the Armada and each is generally fairly independent. Groups of humans outside the Armada are pirate gangs, rogue nations, bandit tribes and such. The Armada exists to protect against the Orcs, organize trade, and resolve disputes between human nations.  


The Empire exists to regulate trade and disputes between human nations. It is governed by a representative council of the leaders of all recognized nations. Taxes are levied against the national leaders and each nation is required to have and yield to an Empire ambassador.
== Rules of the Armada ==
These are the rules of the Armada that all nations are expected to enforce. Other than these "laws of commerce and communication" member nations are free to make and enforce their own laws.


== Rules of the Empire ==
* Member nations must recognize the laws and currency of The Armada. They must not create their own currency.  
These are the rules of the Empire that all nations are expected to enforce. Other than these "laws of commerce and communication" member nations are free to make and enforce their own laws.
 
* Member nations must recognize the laws and currency of The Empire. They must not create their own currency.  
* Member nations must follow strict war protocols. Attacking another member nation without a formal war declaration to the council may results in a formal war declaration by all other member nations.
* Member nations must follow strict war protocols. Attacking another member nation without a formal war declaration to the council may results in a formal war declaration by all other member nations.
* Member nations must host an empire ambassador, who is the voice and hand of The Empire.
* Member nations must host an Armada ambassador, who is the voice and hand of The Armada.
* Member nations may bring grievances to the Empire court, Comhairle, are entitled to a seat on the Comhairle, and must abide by the decisions of the Comhairle.
* Member nations may bring grievances to the Armada court, Comhairle, are entitled to a seat on the Comhairle, and must abide by the decisions of the Comhairle.
* Member nations must recognize the common language, Codrix, and conduct all state and business transactions using this language.
* Member nations must recognize the common language, Codrix, and conduct all state and business transactions using this language.
* The summoning and binding of outsiders is abhorrent, for outsiders are fickle and dangerous. (Especially since Faelltor.)
* The summoning and binding of outsiders is abhorrent, for outsiders are fickle and dangerous. (Especially since Faelltor.)
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==History==
==History==


The Empire appeared shortly after the cataclysm that ended the second era. When humans appeared on Altazar they founded the Empire in their first city and spread out from there.
The Armada appeared shortly after the cataclysm that ended the second era, when humans appeared on Altazar. The humans founded the Armada Empire in their first city and spread out from there over the centuries.
 
The Armada Empire has always been decentralized, trusting that each individual nation knew best what they needed to be sucessful. The business of the empire was governed by the Lord Adminal until the coming of Faelltor, after which a council of representatives of the leaders of all recognized nations took over.
 
Taxes are levied against the national leaders and each nation is required to have and yield to an ambassador stationed in each city.


Empire expansion and wealth grow greatly as humans mastered magic.
Armada expansion and wealth grow greatly as humans mastered magic.


At the height of the Empire the archmage Faelltor, who had been raising an undead army in secret, attacked and killed the Empire Council and nearly destroyed the Empire itself before he was defeated by the Hand of Sol. The fracturing of political power and distrust of magic this created was the turning point of the Empire. The empire began to fracture, armies became less able to react to orc incursions and nations became more independent and less reliant on Empire power for commerce and protection.
At the height of the Armada the archmage Faelltor, who had been raising an undead army in secret, attacked and killed the Lord Admiral and nearly destroyed the Armada itself before he was defeated by the Hand of Sol. The fracturing of political power and distrust of magic this created was the turning point of the Armada. The Armada began to fracture, armies became less able to react to orc incursions and nations became more independent and less reliant on Armada power for commerce and protection.


==Organizations==
==Organizations==
The Empire, by it's nature, is composed of many factions, organizations, and member nations.
The Armada Empire, by it's nature, is composed of many factions, organizations, and member nations.


===The Principles of Honor===
===The Principles of Honor===
The Principles of Honor are the champions of the Empire. They train and lead national militia to protect against the orcs. They do not participate in inter-nation conflicts.
The Principles of Honor are the champions of the Armada. They train and lead national militia to protect against the orcs. They do not participate in inter-nation conflicts.


Every member of the Principles takes this oath and is expected to live by it unto death.
Every member of the Principles takes this oath and is expected to live by it unto death.
* The health of the Empire is my only concern for a healthy Empire has healthy people.
* The health of the Armada is my only concern for a healthy Armada has healthy people.
* I will live each day with courage and courage will sustain me.
* I will live each day with courage and courage will sustain me.
* I will always complete the tasks that I begin for I will only begin tasks worth completing.
* I will always complete the tasks that I begin for I will only begin tasks worth completing.
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===The Eye of Faith===
===The Eye of Faith===
As soon as the Empire was large enough to have multiple cities the council created a secret police composed of wizards. These are the ambassadors of the Empire.
As soon as the Armada was large enough to have multiple cities the council created a secret police composed of wizards. These are the ambassadors of the Armada Empire.


The Eye of Faith has several primary goals:
The Eye of Faith has several primary goals:
* Seeks out and destroy the enemies of the Empire.
* Seeks out and destroy the enemies of the Armada.
* Advise member nations and enforce Empire laws.
* Advise member nations and enforce Armada laws.
* Provide instant communication with any other nation though their ambassador.
* Provide instant communication with any other nation though their ambassador.
* Identify any person with magical power and ensure they join a wizard school or priesthood.
* Identify any person with magical power and ensure they join a wizard school or priesthood.
The Eye of Faith also run all the wizard schools.


===The Hand of Sol===
===The Hand of Sol===
The Hand of Sol are a holy order within the Empire for all who can use dragon magic.
The Hand of Sol are a holy order within the Armada for all who can use dragon magic.
Collectively they have no particular alliance to any specific cosmos, but factions within the church do. The Priests tend to travel in groups and are very obvious in their golden robes and outspoken temperament. They make no secret of their existence or their mission.
Collectively they have no particular alliance to any specific cosmos, but factions within the church do. The Priests tend to travel in groups and are very obvious in their golden robes and outspoken temperament. They make no secret of their existence or their mission.


The Hand of Sol has these primary goals:
The Hand of Sol has these primary goals:
* Seek out and destroy all demons and outsiders.
* Seek out and destroy all demons and outsiders.
* Abdicate disputes within and between nations, for the benefit of the Empire.
* Abdicate disputes within and between nations, for the benefit of the Armada.
* Identify any person with magical power and ensure they join a wizard school or priesthood.
* Identify any person with magical power and ensure they join a wizard school or priesthood.


== Cultural Events ==
== Cultural Events ==


* Landing Day - A yearly celebration marking the anniversary of the Empire. The first day of the year.
* Landing Day - A yearly celebration marking the anniversary of humans arriving on Asmythe. The first day of the year.
* Founding Day - A yearly festival marking the anniversary of the founding of The Armada Empire.
*
*

Revision as of 15:35, 5 October 2021

The Armada Empire

The Armada Empire is a federation of relatively small human kindgoms and city-states throughout Asmythe. All civilized human settlements on Asmythe are part of the Armada and each is generally fairly independent. Groups of humans outside the Armada are pirate gangs, rogue nations, bandit tribes and such. The Armada exists to protect against the Orcs, organize trade, and resolve disputes between human nations.

Rules of the Armada

These are the rules of the Armada that all nations are expected to enforce. Other than these "laws of commerce and communication" member nations are free to make and enforce their own laws.

  • Member nations must recognize the laws and currency of The Armada. They must not create their own currency.
  • Member nations must follow strict war protocols. Attacking another member nation without a formal war declaration to the council may results in a formal war declaration by all other member nations.
  • Member nations must host an Armada ambassador, who is the voice and hand of The Armada.
  • Member nations may bring grievances to the Armada court, Comhairle, are entitled to a seat on the Comhairle, and must abide by the decisions of the Comhairle.
  • Member nations must recognize the common language, Codrix, and conduct all state and business transactions using this language.
  • The summoning and binding of outsiders is abhorrent, for outsiders are fickle and dangerous. (Especially since Faelltor.)

History

The Armada appeared shortly after the cataclysm that ended the second era, when humans appeared on Altazar. The humans founded the Armada Empire in their first city and spread out from there over the centuries.

The Armada Empire has always been decentralized, trusting that each individual nation knew best what they needed to be sucessful. The business of the empire was governed by the Lord Adminal until the coming of Faelltor, after which a council of representatives of the leaders of all recognized nations took over.

Taxes are levied against the national leaders and each nation is required to have and yield to an ambassador stationed in each city.

Armada expansion and wealth grow greatly as humans mastered magic.

At the height of the Armada the archmage Faelltor, who had been raising an undead army in secret, attacked and killed the Lord Admiral and nearly destroyed the Armada itself before he was defeated by the Hand of Sol. The fracturing of political power and distrust of magic this created was the turning point of the Armada. The Armada began to fracture, armies became less able to react to orc incursions and nations became more independent and less reliant on Armada power for commerce and protection.

Organizations

The Armada Empire, by it's nature, is composed of many factions, organizations, and member nations.

The Principles of Honor

The Principles of Honor are the champions of the Armada. They train and lead national militia to protect against the orcs. They do not participate in inter-nation conflicts.

Every member of the Principles takes this oath and is expected to live by it unto death.

  • The health of the Armada is my only concern for a healthy Armada has healthy people.
  • I will live each day with courage and courage will sustain me.
  • I will always complete the tasks that I begin for I will only begin tasks worth completing.
  • I will make no promises I can not keep and keep all promises I make.

The Eye of Faith

As soon as the Armada was large enough to have multiple cities the council created a secret police composed of wizards. These are the ambassadors of the Armada Empire.

The Eye of Faith has several primary goals:

  • Seeks out and destroy the enemies of the Armada.
  • Advise member nations and enforce Armada laws.
  • Provide instant communication with any other nation though their ambassador.
  • Identify any person with magical power and ensure they join a wizard school or priesthood.

The Eye of Faith also run all the wizard schools.

The Hand of Sol

The Hand of Sol are a holy order within the Armada for all who can use dragon magic. Collectively they have no particular alliance to any specific cosmos, but factions within the church do. The Priests tend to travel in groups and are very obvious in their golden robes and outspoken temperament. They make no secret of their existence or their mission.

The Hand of Sol has these primary goals:

  • Seek out and destroy all demons and outsiders.
  • Abdicate disputes within and between nations, for the benefit of the Armada.
  • Identify any person with magical power and ensure they join a wizard school or priesthood.

Cultural Events

  • Landing Day - A yearly celebration marking the anniversary of humans arriving on Asmythe. The first day of the year.
  • Founding Day - A yearly festival marking the anniversary of the founding of The Armada Empire.