Difference between revisions of "Empire"

From Asmythe
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* Seeks out and destroy the enemies of the Empire.
* Seeks out and destroy the enemies of the Empire.
* Advise member nations and enforce Empire laws.
* Advise member nations and enforce Empire laws.
* Provide instant communication with any other nation though their ambassador.
* Identify any person with magical power and ensure they join a wizard school or priesthood.
* Identify any person with magical power and ensure they join a wizard school or priesthood.


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* Abdicate disputes within and between nations, for the benefit of the Empire.
* Abdicate disputes within and between nations, for the benefit of the Empire.
* Identify any person with magical power and ensure they join a wizard school or priesthood.
* Identify any person with magical power and ensure they join a wizard school or priesthood.
== Cultural Events ==
* Landing Day - A yearly celebration marking the anniversary of the Empire. The first day of the year.
*

Revision as of 15:43, 4 October 2021

The Empire

The Empire is a loose federation of relatively small human kindgoms and city-states throughout Asmythe. Generally speaking, all human civilizations on Asmythe are part of The Empire and each is also fairly independent. Groups of humans outside the empire are pirate gangs, rogue nations, bandit tribes and such.

The Empire exists to regulate trade and disputes between human nations. It is governed by a representative council of the leaders of all recognized nations. Taxes are levied against the national leaders and each nation is required to have and yield to an Empire ambassador.

Rules of the Empire

These are the rules of the Empire that all nations are expected to enforce. Other than these "laws of commerce and communication" member nations are free to make and enforce their own laws.

  • Member nations must recognize the laws and currency of The Empire. They must not create their own currency.
  • Member nations must follow strict war protocols. Attacking another member nation without a formal war declaration to the council may results in a formal war declaration by all other member nations.
  • Member nations must host an empire ambassador, who is the voice and hand of The Empire.
  • Member nations may bring grievances to the Empire court, Comhairle, are entitled to a seat on the Comhairle, and must abide by the decisions of the Comhairle.
  • Member nations must recognize the common language, Codrix, and conduct all state and business transactions using this language.
  • The summoning and binding of outsiders is abhorrent, for outsiders are fickle and dangerous. (Especially since Faelltor.)

History

The Empire appeared shortly after the cataclysm that ended the second era. When humans appeared on Altazar they founded the Empire in their first city and spread out from there.

Empire expansion and wealth grow greatly as humans mastered magic.

At the height of the Empire the archmage Faelltor, who had been raising an undead army in secret, attacked and killed the Empire Council and nearly destroyed the Empire itself before he was defeated by the Hand of Sol. The fracturing of political power and distrust of magic this created was the turning point of the Empire. The empire began to fracture, armies became less able to react to orc incursions and nations became more independent and less reliant on Empire power for commerce and protection.

Organizations

The Empire, by it's nature, is composed of many factions, organizations, and member nations.

The Principles of Honor

The Principles of Honor are the champions of the Empire. They train and lead national militia to protect against the orcs. They do not participate in inter-nation conflicts.

Every member of the Principles takes this oath and is expected to live by it unto death.

  • The health of the Empire is my only concern for a healthy Empire has healthy people.
  • I will live each day with courage and courage will sustain me.
  • I will always complete the tasks that I begin for I will only begin tasks worth completing.
  • I will make no promises I can not keep and keep all promises I make.

The Eye of Faith

As soon as the Empire was large enough to have multiple cities the council created a secret police composed of wizards. These are the ambassadors of the Empire.

The Eye of Faith has several primary goals:

  • Seeks out and destroy the enemies of the Empire.
  • Advise member nations and enforce Empire laws.
  • Provide instant communication with any other nation though their ambassador.
  • Identify any person with magical power and ensure they join a wizard school or priesthood.

The Hand of Sol

The Hand of Sol are a holy order within the Empire for all who can use dragon magic. Collectively they have no particular alliance to any specific cosmos, but factions within the church do. The Priests tend to travel in groups and are very obvious in their golden robes and outspoken temperament. They make no secret of their existence or their mission.

The Hand of Sol has these primary goals:

  • Seek out and destroy all demons and outsiders.
  • Abdicate disputes within and between nations, for the benefit of the Empire.
  • Identify any person with magical power and ensure they join a wizard school or priesthood.

Cultural Events

  • Landing Day - A yearly celebration marking the anniversary of the Empire. The first day of the year.