Difference between revisions of "Riverwood"

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[[File:Riverwood.png|750px]]
[[File:Riverwood.png|750px]]
The Riverwood is a relatively warm and wet region with frequent mild storms coming off the Elba river and the Edge mountains protecting it from the fierce storms of the Tempest. It is a temperate climate similar to the Pacific North West, especially West of the Cascades.


==History==
==History==
The Far Verge was once a capitol of at least one faction of Ilthura and the elves and dwarves of the area are more civilized and advanced than many of those around Asmythe. Humans came to this land relatively recently as the voyage from Altazar is dangerous and the winds are not favorable for such a voyage. But when humans did finally arrive they found it relatively hospitable and it would have become very prosperous if not for the disruption caused by Fellator that nearly tore down the Armada Empire.


==Geography==
==Geography==


===Edge Mountains===
===Edge Mountains===
Impassable mountains, many steep cliffs and dead canyons.
Impassable mountains, many steep cliffs and dead canyons. Giants, Trolls, Ettins, Dragons, and other fell beasts are frequent residents. The mountains are also rich in minerals, which can be traded for with the dwarves or sifted out of the hills and rivers.


===Elba Sea===
===Elba Sea===
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===Erechwood===
===Erechwood===
A large wet lowland between the Ringing Hills and the Galad Hills. Some kind of magical fugue lays over the Erechwood and it is a very dangerous place to get lost. No expedition has ever returned from the Erechwood with their sanity.
A large wet lowland caged between surrounding hills. Some kind of magical fugue lays over the Erechwood and it is a very dangerous place to get lost. No expedition has ever returned from the Erechwood intact and trade routs skit wide around it.


===Galad Hills===
===Galad Hills===
Not as dangerous or as productive as the Ringing Hills. There is a large, and largely unexplored, Ilthura ruin in these hills.
This region is largely unexplored despite, or because of, a large Ilthura ruin within it, many kilometers across. The beasts and monsters in the Galad Hills are especially large and ferocious, especially around the ruins.


===Mulhat Mountains===
===Mulhat Mountains===
Not as large or imposing as the Edge Mountains but too far North to explore.
Not as large or imposing as the Edge Mountains but too far North to explore. Goblins inhabit the Pryderi plateau on the other side.


===Reef Isles===
===Reef Isles===
Pirates
These isles are of little interest to the Armada. They are rocky and desolate and few ships travel this route to the capitol in Altazar. As such it has become the home of many pirate groups which raid coastal towns and ships traveling between Amren and Ranaban.


===Ringing Hills===
===Ringing Hills===
The Ringing Hills are abundant with ore and ancient Ilthura ruins but also many beasts such as giants, Trolls, Ettins, and worse.
The Ringing Hills are abundant with ore and Ilthura ruins but also many beasts such as giants, Trolls, Ettins, and worse that come down off the mountains.


===Riverwood===
===Riverwood===
Ark trees
Scattered around the Riverwood are the giant Ark Trees favored by the elves. The forest itself is vast and trackless. Or, more accurately, the things that make tracks are the things that should be avoided.


==Politics==
==Politics==
Each of the major cities in the Riverwood is the seat of an Armada city-state. The cities are each self governing and trade between them ensures an amiable relationship. Metal and manufactured goods move South in exchange for agricultural good. The rivers are mostly passable to small ships up to Scranton and to smaller boats as far as Aldrin. Overland travel is extremely dangerous and there are few roads, except where necessary to avoid the Erechwood and other persistent dangers.
Each of the major cities in the Riverwood is the seat of an Armada city-state. The cities are each self governing and trade between them ensures a good relationship, for the most part. Metal and manufactured goods move South in exchange for agricultural good. The rivers are mostly passable to small ships up to Scranton. Overland travel is dangerous and there are few roads, except where the rivers are impassable or to avoid the Erechwood, Galad Hills, and other persistent dangers.


===Aldrin===
===Aldrin===
Gateway between the dwarven holds and the Armada cities.
On the shores of the The Black Lake where the waters exit over a great waterfall, it is the gateway between the dwarven holds and the Armada cities.


===Amren===
===Amren===
Amren is the largest city and trading port in the Verge. Amren, the king of Amren, has lived hundreds of years, enabled to his "fairy" wife, an elven druid.
Amren is the largest city and trading port in the Verge. The lands around have been tamed and there are many farming villages in the area between the Edge Mountains and the Elba sea and as far North as the Riverwood.
Amren also has several productive farming keeps nearby providing more than enough food to ship North.
Amren, the king of Amren, has lived hundreds of years; his life extended lovingly by his fairy wife, an elven druid.


===Aurvushan===
===Aurvushan===
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===Foster===
===Foster===
Most isolated city with a very strong military tradition.
Most isolated city with a very strong military tradition. Foster is home to the most rugged and expect rangers in all the Verge. It is deep in the Riverwood and frequently beset by beasts. But despite this, the king of Foster continues to try to tome the forest by settling keeps and outposts wherever they can persist.


===Khorholt===
===Khorholt===
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===Scranton===
===Scranton===
Situated between Aldrin and Amren and with a wealth of forestry related resources and trades mainly in timber, furs, and other products of the forest. Scranton is a major stopping point for trade between the dwarves to the North and the empire to the South.
Situated between Aldrin and Amren and with a wealth of forestry related resources. Trades mainly in timber, furs, and other products of the forest. Scranton is a major stopping point for trade between the dwarves to the North and the empire to the South.

Revision as of 22:46, 13 November 2021

Riverwood.png

The Riverwood is a relatively warm and wet region with frequent mild storms coming off the Elba river and the Edge mountains protecting it from the fierce storms of the Tempest. It is a temperate climate similar to the Pacific North West, especially West of the Cascades.

History

The Far Verge was once a capitol of at least one faction of Ilthura and the elves and dwarves of the area are more civilized and advanced than many of those around Asmythe. Humans came to this land relatively recently as the voyage from Altazar is dangerous and the winds are not favorable for such a voyage. But when humans did finally arrive they found it relatively hospitable and it would have become very prosperous if not for the disruption caused by Fellator that nearly tore down the Armada Empire.

Geography

Edge Mountains

Impassable mountains, many steep cliffs and dead canyons. Giants, Trolls, Ettins, Dragons, and other fell beasts are frequent residents. The mountains are also rich in minerals, which can be traded for with the dwarves or sifted out of the hills and rivers.

Elba Sea

Cold water from the Iceflow Sea and warm water from the Seriander Ocean meet resulting in frequent mild storms that feed the Riverwood.

Erechwood

A large wet lowland caged between surrounding hills. Some kind of magical fugue lays over the Erechwood and it is a very dangerous place to get lost. No expedition has ever returned from the Erechwood intact and trade routs skit wide around it.

Galad Hills

This region is largely unexplored despite, or because of, a large Ilthura ruin within it, many kilometers across. The beasts and monsters in the Galad Hills are especially large and ferocious, especially around the ruins.

Mulhat Mountains

Not as large or imposing as the Edge Mountains but too far North to explore. Goblins inhabit the Pryderi plateau on the other side.

Reef Isles

These isles are of little interest to the Armada. They are rocky and desolate and few ships travel this route to the capitol in Altazar. As such it has become the home of many pirate groups which raid coastal towns and ships traveling between Amren and Ranaban.

Ringing Hills

The Ringing Hills are abundant with ore and Ilthura ruins but also many beasts such as giants, Trolls, Ettins, and worse that come down off the mountains.

Riverwood

Scattered around the Riverwood are the giant Ark Trees favored by the elves. The forest itself is vast and trackless. Or, more accurately, the things that make tracks are the things that should be avoided.

Politics

Each of the major cities in the Riverwood is the seat of an Armada city-state. The cities are each self governing and trade between them ensures a good relationship, for the most part. Metal and manufactured goods move South in exchange for agricultural good. The rivers are mostly passable to small ships up to Scranton. Overland travel is dangerous and there are few roads, except where the rivers are impassable or to avoid the Erechwood, Galad Hills, and other persistent dangers.

Aldrin

On the shores of the The Black Lake where the waters exit over a great waterfall, it is the gateway between the dwarven holds and the Armada cities.

Amren

Amren is the largest city and trading port in the Verge. The lands around have been tamed and there are many farming villages in the area between the Edge Mountains and the Elba sea and as far North as the Riverwood. Amren, the king of Amren, has lived hundreds of years; his life extended lovingly by his fairy wife, an elven druid.

Aurvushan

Dwarves

Foster

Most isolated city with a very strong military tradition. Foster is home to the most rugged and expect rangers in all the Verge. It is deep in the Riverwood and frequently beset by beasts. But despite this, the king of Foster continues to try to tome the forest by settling keeps and outposts wherever they can persist.

Khorholt

Dwarves

Ranaban

Mage college, trading port.

Scranton

Situated between Aldrin and Amren and with a wealth of forestry related resources. Trades mainly in timber, furs, and other products of the forest. Scranton is a major stopping point for trade between the dwarves to the North and the empire to the South.