- 1 History
- 2 The Gods
- 3 Cosmos
- 4 Descriptions
- 5 Eternals
The perception of religion in Asmythe has changed over the ages. There are many creatures of immense power who we mortals could, and often have, worshiped as deities.
The First Era
In the first era the races of Asmythe worshiped Ilthids as gods and the Ilthids worshiped the dragons. This live of reverence saturated society; there were no priests or clerics because the gods were ever-present in the lives and minds of the people of Asmythe.
The Second Era
In the second era the Ilthids disappeared and the races of the world gave worship directly to the dragons. In this age temples were created through which the dragon priests became the conduit between the people and the dragons they revered.
The Third Era
Although the dragon priests persisted through the third era their influence waned; the dragon no longer gave power or guidance to their people. In the third era the monotheistic religion of the human empire, The Priests of Sol, gained some popularity but was tempered by the savagery of the goblins and their ancestral gods.
The Current Era
The current era began when the true gods revealed themselves to Asmythe. Worship of the true gods of Asmythe has all but eradicated any other worship, not by decree or destiny but because none can deny the true power of the true gods.
Gods are a manifestation of the Forge, given shape by emotion. Priests of the gods gain power when people feel the emotions that the gods embody; clerics and disciples of the gods are devoted to instilling those feelings and emotions in others.
The gods are ethereal and shapeless; they have no physical form or ego of their own but have acquired such by the thoughts and actions of their worshipers. These physical metaphors vary as greatly as the gods themselves; some are human or humanoid, some are animal, some are elemental, and most are a combination of each.
Although gods are universal they tend to attract disciples of a particular race, nation, of disposition. The gods themselves aren't particular about race or nation but the races and nations are particular about their gods. Each nation usually gives patronage to one of the six families of god, the "cosmos". These cosmos are, in turn, aligned against each other.
Note: What most fantasy role-playing games call deities would be considered eternals in Asmythe. The gods of Asmythe are for more primal and abstract.
The six families of gods, the Cosmos, are aligned in three oppositions. Gods and clerics of each cosmos are eternally fighting against the gods and clerics of the opposed cosmos. Only Acedia is neutral.
|Health Cosmos||Pain Cosmos|
|Selfless Cosmos||Selfish Cosmos|
|Fate Cosmos||Fanatic Cosmos|
The gods of the health cosmos are aligned to promote the health, welfare, and propagation of life.
The gods of pain kill and destroy.
The gods of selflessness are those of nature and learning.
The goal of the selfish cosmos is personal gain and attainment, often at the expense of others.
The gods of fate believe in the togetherness of the universe, and that individuals have but a small part to play in the whole.
Fanatics are dedicated to a single purpose at the expense of all else and, usually, the prosecution of those not aligned to the purpose. The specific purpose varies greatly by god and cleric but is always something "greater" than the clerics themselves.
The driving purpose of each god is to instill specific feelings and emotions in people. The gods gain power from these emotions and use that power to infuse their clerics with supernatural abilities.
NN -- Apathy,Boredom,Depression,Indifference
CN -- Despair,Anguish,Dread
LG -- Awe,Wonder
Arwenna represents the manifestation of magic and the Forge and a connection to the other planes. She is the highest and most pure realization of knowledge and magical prowess.
Avatar -- Arwenna takes the form of a glowing orb of warm light that pierces all shadows and stirs the air with a pleasant spring breeze. This manifestation has no physical form but can be felt with all senses.
Symbol -- Arwenna's symbol is a twelve-point star-burst in gold and silver.
CE -- Hatred,Loathing,Rage,Fear
CG -- Passion,Arousal,Desire,Lust
LN -- Disappointment,Annoyance,Frustration
NG -- Happiness,Contentment,Gratitude,Satisfaction
LN -- Boldness,Fearlessness,Pride
LE -- Contempt,Disgust,Pity
CG -- Joy,Ecstasy,Euphoria,Pleasure
CN -- Panic,Anxiety,Hysteria,Worry
LE -- Shame,Regret,Remorse,Embarrassment
NE -- Sadness,Sorrow,Suffering
Avatar -- A frail old hag who lurks in the shadows.
NE -- Grief,Guilt,Loneliness,Misery
CE -- Terror,Shock,Surprise,Horror
Rus'Ker is often associated with death and dying, especially in a gruesome and unexpected way. Disciples of Rus'Ker also defile the dead and more than any other priests make use of undead minions.
Avatar -- Rus'Ker takes the form of a hulking skinless golem of bone and muscle. His appearance is horrifying to see with broken bones and torn flesh formed in unnatural ways. He moves supernaturally fast and can change his shape to resemble any creature or person, especially somebody familiar.
Symbol -- Rus'Ker's followers identify themselves with the image of a cracked skull painted red on a black background, the eyes are starbursts of pure white.
NE -- Anger,Angst,Hostility
LG -- Love,Affection,Hope
NG -- Curiosity,Interest,Excitement
NN -- Envy,Jealousy,Shyness
See also: Cosmology
All things spring from the Forge and all things have within them an ember of life. In some things this ember burns more strongly. Eternals are creatures whose ember is very strong. Eternals are the oldest and strongest creatures of the Forge; they are creatures of immensely powerful magic and can often travel freely between the plans. Eternals are beings like Demons, Devils, Angels, Divines, Elementals, Fey, and Dragons who, although very powerful, usually can not bestow powers directly to their followers. Eternals empower their followers by teaching them how to access arcane and divine powers that already existed; in the rare case that an eternal can "lend" a power directly to a follower the power may be taken back or lost at the will of the eternal.
Not all creatures from other planes are eternals; just as not all creatures of Asmythe are dragon or fey so too does each plane have it's own ecosystem with only the strongest worthy of the title "eternal".
Dragons and Fey are native to the realm of Asmythe.
Eternals of the "upper" conceptual planes, the celestials are angels and other beings of light and goodness.
Abyssals are eternals of the "lower" conceptual planes; demons and other beings of darkness and evil.
All other eternals are collectively called "elementals" even when they are not strictly creatures of water, fire, shadow, tapioca, etc. The planes are infinite and the creatures of the planes doubly so.