Difference between revisions of "Religions"

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==History==
==Introduction==
Religions in Asmythe are not based on a misunderstanding of nature, as they are on Earth, but on beings with demonstrable power. Asmythe has real beings, Ilthids and outsiders, of immense power that appear to be gods. And there are the true "gods", Elder Dragons, in eternal slumber whose dreams create reality.
Religions in Asmythe are based on real and physical beings with demonstrable power, the Elder Dragons, in eternal slumber whose dreams create reality. Religious practice in Asmythe is based on the power of self and the development of physical and mental discipline.


Despite this, religion in Asmythe is based on the power of self and the development of physical and mental discipline. Even within the Dragon Priests, who traditions are founded on the Elder Dragons.
Each of the Elder Dragons, commonly known as Eldragon, are associated with a set of emotions and manifest in the world through these emotions. Dragon priests gain power from the Elder Dragons when they experience these emotions.  


Note: In game terms, cleric magic manifests like psionic powers. Clerics have power of mind and living things but not over inanimate objects. Telekinesis is not a mental power, it is a physical power. See [[Almanac#Cosmology|Cosmology]]
The Eldragon manifestations are ethereal and shapeless; they have no physical form or ego of their own. Yet through the thoughts and actions of the Dragon Priests they have acquired physical appearances. These physical metaphors vary as greatly as the Elder Dragons themselves; some are human or humanoid, some are animal, some are elemental, and most are a combination of each. The priests don't agree if these manifestations are facets of the Elder Dragons themselves, or apparitions created by the minds of the priest attempting to understand the ineffable.


===Pre History===
Although Elder Dragons are universal they tend to attract disciples of a particular race, nation, of disposition. The Elder Dragons themselves aren't particular about race or nation but the races and nations are particular about their Elder Dragons. Each nation usually gives patronage to one of the six families of Dragon, the "dragon domain". These dragon domain are, in turn, aligned against each other.
In the beginning there were only the Elder Dragons and the Ilthids who served them.


===The First Era===
==Domains==
In the first era the races of Asmythe served only the Ilthids. There were no religions or priests because the gods were ever-present in the lives and minds of the creatures of Asmythe.
The six families of Eldragons are aligned in three oppositions. Elder Dragons and clerics of each dragon domain are eternally in conflict with the Elder Dragons and clerics of the opposed dragon domain. Only Acedia is neutral.
 
===The Second Era===
In the second era the Ilthids disappeared and the races of the world adapted and build their own cultures. Though the Elves and Dwarves each had real experience with outsiders they continued to build religious traditions based on the remembered teachings of the Ilthids and especially Elder Dragons lore. Elder Dragon based religion arose mostly independently among all the Elven and Dwarven nations.
 
The Elves and Dwarves learned that the Elder Dragons continued to shape the world as they slept and built traditions revering the dragons, learning about them, attempting to mimic them, and/or claiming to work for them. There are many dragons, and even more Dragon Priests.
 
===The Current Era===
Although the dragon priests persisted and gained strength through the second era their influence waned in the third era with the arrival of the Humans and Orcs. The monotheistic religion of the human empire, The Priests of Sol, gained some popularity but was tempered by the savagery of the goblins and their ancestral gods.
 
==The Elder Dragons==
Each of the Elder Dragons is associated with a set of emotions and manifest in the world through these emotions. Dragon Priests claim to gain power from the Elder Dragons when they experience these emotions.
 
The Elder Dragon manifestations are ethereal and shapeless; they have no physical form or ego of their own. Yet through the thoughts and actions of the Dragon Priests they have acquired physical appearances. These physical metaphors vary as greatly as the Elder Dragons themselves; some are human or humanoid, some are animal, some are elemental, and most are a combination of each. The priests don't agree if these manifestations are facets of the Elder Dragons themselves, or apparitions created by the minds of the priest attempting to understand the ineffable.
 
Although Elder Dragons are universal they tend to attract disciples of a particular race, nation, of disposition. The Elder Dragons themselves aren't particular about race or nation but the races and nations are particular about their Elder Dragons. Each nation usually gives patronage to one of the six families of Dragon, the "cosmos". These cosmos are, in turn, aligned against each other.
 
Note: What most fantasy role-playing games call deities would be considered outsiders in Asmythe. The Elder Dragons ("gods") of Asmythe are for more primal and abstract in their affects on the world.
 
==Cosmos==
The six families of Elder Dragons, the Cosmos, are aligned in three oppositions. Elder Dragons and clerics of each cosmos are eternally in conflict with the Elder Dragons and clerics of the opposed cosmos. Only Acedia is neutral.


{| class="wikitable"
{| class="wikitable"
|+Health vs. Pain
|+Health vs. Pain
|-
|-
!Health Cosmos!!Pain Cosmos
!Health Domain!!Pain Domain
|-
|-
|
|
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{| class="wikitable"
{| class="wikitable"
|+Selfless vs. Selfish
|+Wisdom vs. Ambition
|-
|-
!Selfless Cosmos!!Selfish Cosmos
!Wisdom Domain!!Ambition Domain
|-
|-
|
|
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|+Fate vs. Fanatic
|+Fate vs. Fanatic
|-
|-
!Fate Cosmos!!Fanatic Cosmos
!Nature Domain!!Industry Domain
|-
|-
|
|
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|}
|}


===Health Cosmos===
===Health, Life Domain===
Characters following this cosmos promote health, welfare, and propagation of life.
Characters following this domain promote health, welfare, and propagation of life. The health domain is associated with the afternoon hours between mid-day and dusk.


===Pain Cosmos===
===Pain, Death Domain===
Characters following this cosmos inflict pain, kill, and destroy life.
Characters following this domain inflict pain, kill, and destroy life. The pain domain is associated with the deep night, between midnight and dawn.


===Selfless Cosmos===
===Wisdom, Selfless Domain===
Characters following this cosmos put nature and the happiness of others above their own. They help all people, even those they don't agree with and expect no reward for their actions. Followers of the selfless cosmos are often teachers, public servants, and such.
Characters following this domain put nature and the happiness of others above their own. They help all people, even those they don't agree with and expect no reward for their actions. The selfless domain is associated with the morning hours between dawn and mid-day.


===Selfish Cosmos===
===Ambition, Selfish Domain===
Characters following this cosmos strive to become the best person they can, the richest, smartest, strongest, and most powerful. They will gladly help others, when the reward outweighs the effort.
Characters following this domain strive to become the best person they can, the richest, smartest, strongest, and most powerful. They will gladly help others, when the reward outweighs the effort. The Selfish domain is associated with evening between dusk and midnight.


===Fate Cosmos===
===Nature, Fate Domain===
Characters following this cosmos believe in the one-ness of the universe, and that individuals have but a small part to play in the whole. There are no coincidences and nothing is random. Followers of the fate cosmos "go with the flow" and will actively support and encourage the natural flow of the world. "A river should not be stopped, but if a rock blocks the path then fate has chosen for it to change direction."
Characters following this domain believe in the wholeness of the universe, and that individuals are pawns in the grand design. There are no coincidences and nothing is random. Followers of the fate domain "go with the flow" and will actively support and encourage the natural flow of the world. "Everything happens for a reason and we are not here to judge the way of the dragons."
The fate domain is associated with the dawn and the sunrise.


===Fanatic Cosmos===
===Industry, Fanatic Domain===
Characters following this cosmos are dedicated to a single purpose at the expense of all else and, usually, the prosecution of those not aligned to the purpose. The specific purpose will vary greatly by but is always something "greater" than the clerics themselves.  
Characters following this domain are dedicated to a single purpose at the expense of all else and, usually, the prosecution of those not aligned to the purpose. The specific purpose will vary greatly by but is always building or creating something "greater" than the clerics themselves. They seek to change the world into a design of their own choosing and nothing is more important than bringing about that change. The fanatic domain is associated with dusk and the setting sun.


==Elder Dragons==
==Elder Dragons==
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|Lyssa||CN||''Panic'',Anxiety,Hysteria,Worry||Violet
|Lyssa||CN||''Panic'',Anxiety,Hysteria,Worry||Violet
|-
|-
|Malu||LE||''Shame'',Regret,Remorse,Embarrassment|Tan
|Malu||LE||''Shame'',Regret,Remorse,Embarrassment||Tan
|-
|-
|Nedolya||NE||''Sadness'',Sorrow,Suffering||Blue
|Nedolya||NE||''Sadness'',Sorrow,Suffering||Blue
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===Acedia===
===Acedia===
''Apathy'',Boredom,Depression,Indifference
TN -- ''Apathy'',Boredom,Depression,Indifference
 
True Neutral,


Symbol
Symbol
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===Erida===
===Erida===
''Hatred'',Loathing,Rage,Fear
CE -- ''Hatred'',Loathing,Rage,Fear


Chaotic Evil, Black, Darkness
Blackness, Darkness


===Eros===
===Eros===
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===Irae===
===Irae===
''Contempt'',Disgust,Pity
LE -- ''Contempt'',Disgust,Pity


Lawful Evil, Blue, Lihtning
Blue, Lightning


Symbol
Symbol
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NE -- ''Grief'',Guilt,Loneliness,Misery
NE -- ''Grief'',Guilt,Loneliness,Misery


Symbol
Penthos is also known as the dragon of hunger. Followers of Penthos eat dead people, the fresher the corpse the better.
 
Symbol -- Crossed bones with four stars around it.


===Rus'Ker===
===Rus'Ker===
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Symbol
Symbol


==Outsiders==
==Elementals==
See also: [[Almanac#Cosmology|Cosmology]]
See also: [[Almanac#Cosmology|Cosmology]]


An outsider is any create from any plane other than Asmythe. Usually Dragon Priests don't have the power to summon outsiders, except from some conceptual planes. But since most outsiders are sentient they can be affected by dragon magic.
An elemental is any create from any plane other than Asmythe. Usually Dragon Priests don't have the power to summon elementals, except from some conceptual planes. But since most elementals are sentient they can be affected by dragon magic.

Revision as of 13:54, 18 January 2022

Introduction

Religions in Asmythe are based on real and physical beings with demonstrable power, the Elder Dragons, in eternal slumber whose dreams create reality. Religious practice in Asmythe is based on the power of self and the development of physical and mental discipline.

Each of the Elder Dragons, commonly known as Eldragon, are associated with a set of emotions and manifest in the world through these emotions. Dragon priests gain power from the Elder Dragons when they experience these emotions.

The Eldragon manifestations are ethereal and shapeless; they have no physical form or ego of their own. Yet through the thoughts and actions of the Dragon Priests they have acquired physical appearances. These physical metaphors vary as greatly as the Elder Dragons themselves; some are human or humanoid, some are animal, some are elemental, and most are a combination of each. The priests don't agree if these manifestations are facets of the Elder Dragons themselves, or apparitions created by the minds of the priest attempting to understand the ineffable.

Although Elder Dragons are universal they tend to attract disciples of a particular race, nation, of disposition. The Elder Dragons themselves aren't particular about race or nation but the races and nations are particular about their Elder Dragons. Each nation usually gives patronage to one of the six families of Dragon, the "dragon domain". These dragon domain are, in turn, aligned against each other.

Domains

The six families of Eldragons are aligned in three oppositions. Elder Dragons and clerics of each dragon domain are eternally in conflict with the Elder Dragons and clerics of the opposed dragon domain. Only Acedia is neutral.

Health vs. Pain
Health Domain Pain Domain
  • Eros
  • Hotei
  • Laetitia
  • Nedolya
  • Penthos
  • Rus'Ker
Wisdom vs. Ambition
Wisdom Domain Ambition Domain
  • Arwenna
  • Vor
  • Sirona
  • Malu
  • Zelos
  • Irae
Fate vs. Fanatic
Nature Domain Industry Domain
  • G'Kar
  • Ankou
  • Lyssa
  • Sekhmet
  • Erida
  • Hybris

Health, Life Domain

Characters following this domain promote health, welfare, and propagation of life. The health domain is associated with the afternoon hours between mid-day and dusk.

Pain, Death Domain

Characters following this domain inflict pain, kill, and destroy life. The pain domain is associated with the deep night, between midnight and dawn.

Wisdom, Selfless Domain

Characters following this domain put nature and the happiness of others above their own. They help all people, even those they don't agree with and expect no reward for their actions. The selfless domain is associated with the morning hours between dawn and mid-day.

Ambition, Selfish Domain

Characters following this domain strive to become the best person they can, the richest, smartest, strongest, and most powerful. They will gladly help others, when the reward outweighs the effort. The Selfish domain is associated with evening between dusk and midnight.

Nature, Fate Domain

Characters following this domain believe in the wholeness of the universe, and that individuals are pawns in the grand design. There are no coincidences and nothing is random. Followers of the fate domain "go with the flow" and will actively support and encourage the natural flow of the world. "Everything happens for a reason and we are not here to judge the way of the dragons." The fate domain is associated with the dawn and the sunrise.

Industry, Fanatic Domain

Characters following this domain are dedicated to a single purpose at the expense of all else and, usually, the prosecution of those not aligned to the purpose. The specific purpose will vary greatly by but is always building or creating something "greater" than the clerics themselves. They seek to change the world into a design of their own choosing and nothing is more important than bringing about that change. The fanatic domain is associated with dusk and the setting sun.

Elder Dragons

The elder dragons are each infinitely powerful and also have a tendency toward specific aspects of thought and influence.

Dragon Alignment Influence Color
Acedia NN Apathy,Boredom,Depression,Indifference Gray
Ankou CN Despair,Anguish,Dread Teal
Arwenna LG Awe,Wonder White
Erida CE Hatred,Loathing,Rage,Fear Red
Eros CG Passion,Arousal,Desire,Lust Pink
G'Kar LN Disappointment,Annoyance,Frustration Lime
Hotei NG Happiness,Contentment,Gratitude,Satisfaction Green
Hybris LN Boldness,Fearlessness,Pride Orange
Irae LE Contempt,Disgust,Pity Brown
Laetitia CG Joy,Ecstasy,Euphoria,Pleasure Yellow
Lyssa CN Panic,Anxiety,Hysteria,Worry Violet
Malu LE Shame,Regret,Remorse,Embarrassment Tan
Nedolya NE Sadness,Sorrow,Suffering Blue
Penthos NE Grief,Guilt,Misery Purple
Rus'Ker CE Terror,Shock,Surprise,Horror Black
Sekhmet NE Anger,Angst,Hostility Red
Sirona LG Love,Affection,Hope Yellow
Vor NG Curiosity,Interest,Excitement Silver
Zelos NN Envy,Jealousy,Shyness,Loneliness Green

Acedia

TN -- Apathy,Boredom,Depression,Indifference

Symbol

Ankou

CN -- Despair,Anguish,Dread

Symbol

Arwenna

LG -- Awe,Wonder

Arwenna represents the manifestation of magic and the Forge and a connection to the other realms. She is the highest and most pure realization of knowledge and magical prowess.

Symbol -- Arwenna's symbol is a twelve-point star-burst in gold and silver.

Erida

CE -- Hatred,Loathing,Rage,Fear

Blackness, Darkness

Eros

CG -- Passion,Arousal,Desire,Lust

Symbol

G'Kar

LN -- Disappointment,Annoyance,Frustration

Symbol

Hotei

NG -- Happiness,Contentment,Gratitude,Satisfaction

Symbol

Hybris

LN -- Boldness,Fearlessness,Pride

Symbol

Irae

LE -- Contempt,Disgust,Pity

Blue, Lightning

Symbol

Laetitia

CG -- Joy,Ecstasy,Euphoria,Pleasure

Symbol

Lyssa

CN -- Panic,Anxiety,Hysteria,Worry

Symbol

Malu

LE -- Shame,Regret,Remorse,Embarrassment

Symbol

Nedolya

NE -- Sadness,Sorrow,Suffering

Symbol --

Penthos

NE -- Grief,Guilt,Loneliness,Misery

Penthos is also known as the dragon of hunger. Followers of Penthos eat dead people, the fresher the corpse the better.

Symbol -- Crossed bones with four stars around it.

Rus'Ker

CE -- Terror,Shock,Surprise,Horror

Rus'Ker is often associated with death and dying, especially in a gruesome and unexpected way. Disciples of Rus'Ker also defile the dead and more than any other priests make use of undead minions.

Symbol -- Rus'Ker's followers identify themselves with the image of a cracked skull painted red on a black background, the eyes are starbursts of pure white.

Sekhmet

NE -- Anger,Angst,Hostility

Symbol

Sirona

LG -- Love,Affection,Hope

Symbol

Vor

NG -- Curiosity,Interest,Excitement

Symbol

Zelos

NN -- Envy,Jealousy,Shyness

Symbol

Elementals

See also: Cosmology

An elemental is any create from any plane other than Asmythe. Usually Dragon Priests don't have the power to summon elementals, except from some conceptual planes. But since most elementals are sentient they can be affected by dragon magic.