Equipment

From Asmythe

This chart lists most goods and services and their value, relative to the Armada Empire late in the third age. Refer to Tabletop Rules for more information on Wealth.

Value can vary for exceptionally high or low quality products.

Tools and Equipment

Product Value

Armor

Each set of armor covers torso, arms, legs, and head. Armor can also be used piecemeal, such as a chainmail shirt and light leather pants. Always use the torso armor unless invoking a called shot.

Armor Set Value Protection Weight
Light Leather Cheap +1 5
Heavy/Studded Leather Cheap +2 10
Chainmail/Brigandine Valuable +3 25
Plate Mail Expensive +4 50
Target Shield Cheap +1 4
Round/Kite Shield Valuable +2, light cover 8
Tower Shield Valuable +3, medium cover 12


Weapons

Melee Weapons

Weapon Value Damage Min. Str Notes
Axe, Hand Common Str+d6 d6
Axe, Battle Valuable Str+d8 d8
Axe, Great Valuable Str+d10 d10 AP 2, Parry -1, 2H
Cudgel, Light Common Str+d4 d4
Cudgel, Heavy Common Str+d6 d6
Dagger Common Str+d4 d4
Flail Valuable Str+d6 d6 Ignore shield bonus
Halberd Valuable Str+d8 d8 Reach 1, 2H
Lance Valuable Str+d8 d8 Reach 2, AP 2 when charging
Mace Valuable Str+d6 d6
Maul Valuable Str+d10 d10 2H, +2 to break objects
Pike Valuable Str+d8 d8 Reach 2, 2H
Rapier Valuable Str+d4 d4 Parry +1
Spear Valuable Str+d6 d6 Reach 1, Parry +1 if used 2H
Staff Cheap Str+d4 d4 Reach 1, Parry +1, 2H
Sword, Great Valuable Str+d10 d10 2H
Sword, Long Valuable Str+d8 d8
Sword, Short Valuable Str+d6 d6
Warhammer Valuable Str+d6 d6 AP 1, Spiked

Ranged Weapons

Weapon Value Damage Min. Str Range Notes
Axe, Throwing Common Str+d6 d6 3/6/12
Short Bow Valuable 2d6 d6 12/24/48
Crossbow, Light Valuable 2d6 d6 10/20/40 hand-drawn, Reload 1, AP 2
Crossbow, Heavy Valuable 2d8 d6 15/30/60 crank-drawn, Reload 2, AP 2
Throwing Knife Common Str+d4 d4 3/6/12
Long Bow Valuable 2d6 d8 15/30/60
Sling Cheap Str+d4 d4 4/8/16
Javelin/Spear Valuable Str+d6 d6 3/6/12

Commodities

Product Value

Services

Product Value

Cost Conversion

Use this table to determine the value of an item from another game system. Apply common sense aggressively.

Value Cost Range
Cheap $0-50
Valuable $50-500
Expensive $500-5000
Extravagant $5000+